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  1. C

    Oop

    Can you do OOP, in particular Encapsulation with Jass... like for example can I make a spell type that holds 4 integer variables and 1 unit variable all within 1 data type?
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    RPG Untitled RPG

    I was working on a teambased RPG about a year ago, it is designed with me thinking it would be like a WoW dungeon, you know a group of people killing stuff thats alot stronger than themselves stat wise but use teamwork to clear it, then get loot, then goto harder dungeon and repeat and stuff...
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    Trigger Help

    Hello, could any one please look over this and tell me why its not working? The unit (attacked) is casting heal on picked unit even when picked unit is at 99%, although it won't try if picked is at 100%. I thought it might be built in computer controlled AI, but when this trigger is turned...
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    Spell Void

    Spell made via request in general forum... MPI Creates a void, which begins small and grows over time, increasing the area of the spell, the damage delt and the size of the void animation. Drains 5 mana per second to keep the spell active, may be canceled via ESC. Completely GUI...
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    Spell FireStorm

    Fire comes out, circles then dissapates. Not MUI, or even MPI... was done in a very short time... you can convert it to MUI / MPI if you need to.
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    RPG Testers needed

    Hey I just found this RPG i made last yearish, which I never tested... but I can't host on B.net, any one want to host my map so i can test it real fast?
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    Minigame Bomb Swinger

    I made this little trigger system because some one in the main forum asked a question about it... Basically you swing a bomb by pressing UP, LEFT, DOWN, RIGHT arrow keys in that order, the faster u press the faster the bomb swings, and use the ability again to throw it, the faster its...
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    Spell Conjuration

    Not too compicated, 5 levels... lvl 1 summons a level 2 random creep, 2 summons lvl 4, 3 summons lvl 6, 4 summons lvl 8, 5 summons a preset hero unit. Caster also gets an item for the duration of the spell, each level gives a better item. Completely MUI. Duration of spell, both item...
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    Turn Based combat System

    Has any one created a system to handle Final Fantasy style turn based combat? If so I'd love to see it.
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    Reincarnation

    If a unit dies and has reincarnation, the Test Events Unit - A unit Dies Conditions Actions event response doesn't work to reference them, is there any way I can have a dying unit with reincarnation be my event? I have tried the following to no avail... Begins...
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    Random X level creep

    Is there a way to spawn a random X level creep, using the entire creep pool of warcraft 3 instead of only the tile set you are in. For example right now this line will only produce level 2 creeps in the lodaeron summer tileset. Unit - Create 1 (Random level 2 creep unit-type) for (Owner of...
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    RPG TES4: Oblivion

    I started a freeform RPG based off of TES4: Oblivion its about 5% complete, but still has alot of stuff in it, if any one would like to add to this project please let me know.
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    What is wrong with this trigger?

    Respawn Test Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)), Hide revival graphics Problem: Not all dying heroes are being revived.
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    Unit Loss

    I have a trigger that basically says the following... A Unit Dies Wait 60 seconds Revive unit at place of dying units death. I know that using Dying Unit after a 60 second wait is a bad idea so I replaced the reference of Dying unit to a local unit variable. Even when using a...
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