So i wanted to add a way to UPG Gold collection rate so i made a custom one the effect was already prebuilt from Increased Lumber rate (Bonus), i changed the custom one to Gold adjusted some names put the ability on peasent, but it does not work,
Data - Effect 1 Gold Harvest Bonus
So i...
I think i was trying it out on a previous map.... under MAP tab, now it seems to be gone.... :nuts: i have tested everywhere i cant find Forces Properties anywere...!?!?! :confused: :nuts:
make the buff Frost-Armor and change the buff description to match your skill and wolla you got white Immolation and anyone that get close get the same effect on them as if they hit Frost-Armor except they arent slowed...
Yes i got shockwave on a item and a passive ability wich gives cripple if hit but its one thing that dosent work and thats Summon etc. 50% to summon Feral Spirit on hit (wont work)
But its 4 Start location wich is supposed to be random how can i make it random after the player has clicked on his race and the creeps at that specific location removed :s ?
Im making a custom race at the map Turtle Rock so i wonder how could i make a Player choose the Custom Race? and the PC.. is the best way trough dialog boxes? but then Melee Game - Remove creeps and critters from used start locations (for all players)
wouldent work hmm im out of ideas anyone?
How do you remove the minimap image of haunted goldmine? ive made the goldmine itself not show and i clicked on Stats - Hide minimap display:True, on the haunted also but still it shows anyone?
Events
Unit - A unit enters Remaning <gen>
Conditions
(Owner of (Random unit from (Units of type Flora Giant))) Equal to Player 1 (Red)
Actions
Unit - Move (Random unit from (Units of type Flora Giant)) instantly to (Center of (Playable map area))
Unit - Remove (Random unit...
iv'e tried so many different methods and NON Seem to work i have multiple player who get a Wisp in start the wisp itself is created by trigger if they are playing...they are next to a Tavern and cannot move i want a trigger that once u buy a hero. your hero get moved to location Blabla and the...
Well what i want is to be able to target a hostile with it.. but im gona try with dummy units (i have forgotten how to make GUI spells... anyone can help? :D)
Im having a problem with the ability even i changed the "Targets Allowed" it still appears Target your own units no matter what i do is there a way around it or another spell i could use with the same cool animations?
1. What is the AI Editor?
Simply put, the AI Editor is a tool that allows the mapper to create a custom AI script that can be implemented with any combination of structures and units. You can import any number of structures and units for use in the AI Editor.
2. Why Would I Want to Use...
IDK if anyone has tested it but i tested War Club today on a heor fixed the attack point and dmg type to match the ones of the MG unit but when i pick up a tree my dmg becomes Hidden my guess is has somthing to do with attribute points anyway is there a way to fix this?