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  1. Fluffball

    Trading In-Game Gold for Game Time - Some Questions

    I was wondering one day how I could pay for WoW, long term, and then a friend said "Why don't you trade in-game gold for a game card?" As I am a fairly high level (Level 76) I think I could easily do it, given that the rate is not way too much. 1.) Is it Legal? 2.) Does Blizzard care? (The...
  2. Fluffball

    WoW Skinning Guide - For Higher Levels

    *********************************** ** Fluffball's Skinning Powerlevelling Guide! ** *********************************** ^^^^^^^^^^^^ ^^ Introduction ^^ ^^^^^^^^^^^^ I made this guide for people who are about about level 75 on World of Warcraft who need to level their skinning...
  3. Fluffball

    Funny/Cool WoW Guild Names

    Well I thought this could be quite funny, everyone just post a funny guild name that they have thought of. I've thought of a couple, and remember, if they are a bit offensive, please put them in spoilers so no one gets offended. (This ones a little bit offensive so I'm putting in a spoiler)...
  4. Fluffball

    Increase Max Life of Unit (Arithmetic Number)

    I want to make a spell that reduces a unit's max life, then puts it back to normal after 8 seconds. Is it possible? I've looked everywhere, but it's probably right under my nose.
  5. Fluffball

    Vista RGB Out Display Flicker

    I found a RGB cord that connects the computer screen to the T.V. that I am using (An LG 42" LCD), after setting up the TV to receive the information correctly (using the instructions on the manual) the screen started flickering every couple of seconds. Sometimes the flickers are so rapid that I...
  6. Fluffball

    Messing with Rednecks on WoW

    http://www.ebaumsworld.com/video/watch/783552/ I lol'ed so hard at this. (Don't read this till you finish) List your favourite quotes inside a spoiler, for a bit of extra fun :D
  7. Fluffball

    Tips to Optimize Warcraft III Loading Time (Not Maps)

    Well, until recently my computer was taking it's time to load Warcraft, it was taking 4-5 minutes to load, which was very annoying. So I went and thought about what I could do to truly optimize the loading time it takes to load Warcraft and here's a couple of tips I thought of 1.) I deleted...
  8. Fluffball

    "Pick Every Unit" Question

    Well, I was looking around some Jump and Knockback spells, and I noticed everybody was having trouble making the spell MUI and stuff. I had a crazy idea that you could add the unit to a Unit group, then in the periodic trigger, pick every unit it the unit group, and move them like that. I was...
  9. Fluffball

    Random Terrain - Co-ordinates Help +rep

    Ok, I made a trigger for random terrain for 2 reasons - Ultimate Replayability - Players will be able to type -sunkentemple and get sunken temple type terrain and the like for different tilesets I think it is the Co-ordinates that are screwing up, so here is the trigger. Randomized...
  10. Fluffball

    WIP The Darkening

    Brief Summary - The Darkening is a new type of AOS. It has a mix of Hero Line Wars (Spawn Units to gain income, while trying to fight off the other teams spawns) with AoS (Try to kill creeps and heroes, gain money, buy items, destroy the other base). The objective of the game is that you have...
  11. Fluffball

    Why Doesn't This Spell Work When I Add Another Loop?

    Ok, as the title suggests, the spell is supposed to make a 2000 by 2000 region around the caster, make him invul, no collision, all that stuff, it works fine, but when i added the 2nd and 3rd loop, he only moves to the point once, and the effects continue, and even more interestingly, he casts...
  12. Fluffball

    Is There an Easier Way to Add Damage Bonuses?

    Well, I was wondering if there was an easier way to add a damage bonus to a unit, I don't mind if it is the green text (probably better if it is). I want a formula that gives a unit damage, based off level and level of ability. I didn't want to use up about 10KB of space making an 800 level...
  13. Fluffball

    Who Feels Creative?

    Hey guys, I need help for my map, I need (want) a prescreen. There is no real due date, as I can continue to accept more for newer versions . All screens will get a +rep from me and any body else who wants to, the winning one, obviously gets their prescreen used in my map, I'm not too fussed...
  14. Fluffball

    How To Change a Unit's Vertex Colouring to Original?

    I have a trigger, that will create an effect above a unit, but I want the effect and the unit to be green, the only problem I have is, that I want to set that units colours back to their original state, without massive amounts of If/Then/Elses for each unit, anyone know how to set it back...
  15. Fluffball

    Pre-Screen Competition!

    Hey guys, I'm going to host a pre-screen competition. The theme is Ancient Greek Good vs. Evil, basically the Evil God (Hades {Ideas - Kind of weak, evil and deathly, skulls, blood-shotted, slit eyes) trying to take over the world, currently looked after by the Good God (Zeus {Ideas - Strong...
  16. Fluffball

    Loading Screen Competition!

    Hey guys, I'm going to host a pre-screen competition. The theme is Ancient Greek Good vs. Evil, basically the Evil God (Hades {Ideas - Kind of weak, evil and deathly, skulls, blood-shotted, slit eyes) trying to take over the world, currently looked after by the Good God (Zeus {Ideas - Strong and...
  17. Fluffball

    What is wrong with this Jump spell?

    Jump Events Unit - A unit Starts the effect of an ability Conditions Actions Set TempPoint = (Target point of ability being cast) Set TempPoint2 = (Position of (Casting unit)) Set Angle = ((Angle from TempPoint to TempPoint2) - 180.00)...
  18. Fluffball

    Need Hero/Item ideas for my HLW/AOS Map.

    As the title suggests, I need hero and item ideas, for my HLW/AOS map. The theme is, the darkness is trying to conquer the light, so i need heroes for both sides. +Rep for good ones. Hero Status : Good - 5/5 - Barbarian (100%), Holy Paladin (95%), Magician (50%), Warlord (50%), Hunter...
  19. Fluffball

    System Unit Command System

    Unit Command Spell Ok, this is a system for a spell, that, when cast will order all units in a (500 + (Level of Upgrade x 100)) radius to attack move the point of the spell being cast. This is useful for a map that has many small units, that will be tiring to order around twelve by twelve. For...
  20. Fluffball

    System Income System

    This is a (hopefully) fairly simple GUI, MPI income system Difficulty: [1.5 / 5] In my opinion, it should be pretty simple. Why did I do this? Because, I'm doing a Hero Line War/AOS map and I need an income system. All it needs is 2 variables (If you don't want a gold stash [1 Lumber = 100000...
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