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  1. LordSaddler1

    How to do MUI Periodic Events

    I'm making an ability where, for every wolf type unit in an area, their damage increases by 1. For example if there were 9 wolves by eachother then they would each have +9 dmg. but the kinght in the area would get no damage increase. This ability would be fairly simple if it was for one unit for...
  2. LordSaddler1

    Help with Ability Forcing Unit to Attack Nearest Unit

    I tried that and it just made it not work at all. It used to make the unit just stand there, and when i cast it on my own unit I'd notice that whenever it got the order to attack, it instantly was given the order to stop.
  3. LordSaddler1

    Help with Ability Forcing Unit to Attack Nearest Unit

    I want one unit to attack THE NEAREST unit, where it is an ally or enemy. It isn't a taunt ability. As for .3 seconds it doesnt make any difference because im testing it with computers and they aren't going to be telling themselves not to attack the nearest unit.
  4. LordSaddler1

    Problem with Counting Dead Units with Buff

    So i pretty much have an ability where a Quillboar runs through an area impaling everybody in the way, and if someone gets killed by it, their dead body is on his back and gives him armor. Everything in the ability works fine except the dead people appearing on his back. Impaling Back...
  5. LordSaddler1

    Help with Ability Forcing Unit to Attack Nearest Unit

    Just as the title says. Here it is Berserk Frenzy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Berserk Frenzy Actions Set Berserker_Frenzy_Killer = (Target unit of ability being cast) Set...
  6. LordSaddler1

    Opening a Gate

    thx +rep
  7. LordSaddler1

    Opening a Gate

    How do you make a gate open?
  8. LordSaddler1

    Problem with Forcing Unit to Attack

    so any idea how to force them to attack without causing this problem
  9. LordSaddler1

    Problem with Forcing Unit to Attack

    I've been working on a trigger where you cast a spell on a target and then it forces that target to attack the nearest unit (friend or foe). The only problem i have is that my trigger to force them to attack is Berserk Frenzy Attack Events Time - Every 0.01 seconds of game time...
  10. LordSaddler1

    Picking Nearest Unit

    ok thanks everybody! (I would add more rep to you Tom Jones, but you've helped me in my last 4 problems so It's making me spread it around.)
  11. LordSaddler1

    Picking Nearest Unit

    Is there a Pick Nearest Unit command?
  12. LordSaddler1

    Issues With "Pick Every Unit in Region Matching Condition"

    oh crap i just found out that they are actually being transported around a tree it just didnt look like they were moving, which must mean that its the variable "Bounding Caster" which is strange since its in like 7 triggers which work fine.
  13. LordSaddler1

    Do Dying Units Have Buffs on Them?

    Name says it all. Do dying unit have buffs on them? I'm trying to make a trigger where when a unit dies to a certain ability, the dying unit's corpse will appear on the caster's back. I've got the animation and the ability all worked out, but the trigger doesn't work. Corpse Counter...
  14. LordSaddler1

    Issues With "Pick Every Unit in Region Matching Condition"

    I have an incredibly simple trigger but I can't figure out whats wrong. I've determined that whenever I add the "Matching Condition" section of it, it stops working. The variable "Bounding Caster" is set and does work so don't say that it is the problem. Bounding Spear Max Distance...
  15. LordSaddler1

    Kills in a row trigger problem and yet... I'm back!

    In the first trigger at the end of the first section it says: If (Kill_Row[(Player number of (Owner of (Killing unit)))] Equal to 2) then do (Set Kill_Row[(Player number of (Owner of (Killing unit)))] = 0) else do (Do nothing) so therefore it will be set to 0, making the triple kill...
  16. LordSaddler1

    Armor increase when unit dies to certain ability

    through my experimentation i have learned that it is the buff Impaled is causing the problem. I assume the reason is because dead units don't have buffs, so I need an alternative. Any suggestions?
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