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  1. LordSaddler1

    How to do MUI Periodic Events

    I'm making an ability where, for every wolf type unit in an area, their damage increases by 1. For example if there were 9 wolves by eachother then they would each have +9 dmg. but the kinght in the area would get no damage increase. This ability would be fairly simple if it was for one unit for...
  2. LordSaddler1

    Problem with Counting Dead Units with Buff

    So i pretty much have an ability where a Quillboar runs through an area impaling everybody in the way, and if someone gets killed by it, their dead body is on his back and gives him armor. Everything in the ability works fine except the dead people appearing on his back. Impaling Back...
  3. LordSaddler1

    Help with Ability Forcing Unit to Attack Nearest Unit

    Just as the title says. Here it is Berserk Frenzy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Berserk Frenzy Actions Set Berserker_Frenzy_Killer = (Target unit of ability being cast) Set...
  4. LordSaddler1

    Opening a Gate

    How do you make a gate open?
  5. LordSaddler1

    Problem with Forcing Unit to Attack

    I've been working on a trigger where you cast a spell on a target and then it forces that target to attack the nearest unit (friend or foe). The only problem i have is that my trigger to force them to attack is Berserk Frenzy Attack Events Time - Every 0.01 seconds of game time...
  6. LordSaddler1

    Picking Nearest Unit

    Is there a Pick Nearest Unit command?
  7. LordSaddler1

    Do Dying Units Have Buffs on Them?

    Name says it all. Do dying unit have buffs on them? I'm trying to make a trigger where when a unit dies to a certain ability, the dying unit's corpse will appear on the caster's back. I've got the animation and the ability all worked out, but the trigger doesn't work. Corpse Counter...
  8. LordSaddler1

    Issues With "Pick Every Unit in Region Matching Condition"

    I have an incredibly simple trigger but I can't figure out whats wrong. I've determined that whenever I add the "Matching Condition" section of it, it stops working. The variable "Bounding Caster" is set and does work so don't say that it is the problem. Bounding Spear Max Distance...
  9. LordSaddler1

    Trigger Freezing Hero

    Whenever i cast this triggered spell, which causes a summoned unit to follow an enemy unit, it causes my hero to freeze and not be able to move or use any abilities (its not Paused because u can still see the ability icons and give the command to move, it just does nothnig). Bounding Spear...
  10. LordSaddler1

    Order String for Right Clicking

    I have a trigger that makes it so whenever a unit give the order to move or attack a summoned unit will go towards there as well. The only problem is that the string "move" and the string "attack" don't include right clicking. Is there an order string for right click?
  11. LordSaddler1

    Armor increase when unit dies to certain ability

    I've been working on a version of Burrowstrike (from Dota) except its a run, and when a unit dies to it, their corpse ends up on the quillboar that casts it's back increasing its armor. The only problem is that the trigger to give it the armor isn't working and the armor isn't showing up...
  12. LordSaddler1

    How to make dummy unit circle caster

    Pretty self explanatory, How do you make a dummy unit circle the caster until you "sic" it on someone (like a wolf)? I think i know how to do the command to chase someone (channel or some targeted ability where the trigger makes the dummy follow).
  13. LordSaddler1

    Chain Frost Type of Ability Help (Bouncing Nuke)

    This ability is supposed to be a bounce ability. If there is a simpler way to do this then please tell me. Anyone know why this ability doesnt flow smoothly? Sometimes it barely works, only shooting the original spear, sometimes it shoots all 10-20 at 1 target from the same location. Its just...
  14. LordSaddler1

    Bounding Spear (aka. Chain Frost) Help

    I'm making an ability called Bounding Spear, (like Chain Frost in DotA) where it hits one target, then bounces to another and another an so on. My main difference is that mine is channeling and drains mana for each bounce. So far, whenever i test it, it permastuns all the units it affects, and...
  15. LordSaddler1

    Selecting Random Unit in Region

    title says it all, ... How do you select a random unit in a region to cast a spell on?
  16. LordSaddler1

    Converting Real to Integer

    I have two questions. First one is, if you have the event, "A unit is attacked", do events involving damage trigger? Or is there another way to bring damage done into a trigger? Second question is, when for an arithmetic thing for damage, how do you make it so you can put an integer variable...
  17. LordSaddler1

    Screwed up attempt at a leap! Help!

    I wanted to make my own attempt at a leap spell, and its all messed up. It doesnt increase flying animation, moves super slow, only goes about 1/2 the way. Plz. don't say, "Go copy the jump templates from the website!". I want to attempt this to help my understanding of triggers and basics...
  18. LordSaddler1

    Issue with Integer A do ...

    In my ability that is a variant of the Sentinel ability, I made it so it makes a dummy unit that attacks, at the position of the destructable of the ability being cast. I want there to be a max amount that can be summoned, and that when you summon over the max amount, it kills the FIRST one that...
  19. LordSaddler1

    If a destructable dies, does its variable get reset?

    I'm making it so if a unit dies, so does the sentinel on a destructable die, and the easiest way to do this is to remove and then ressurect the destructable. My question is, do I have to reset the destructable variable when it gets removed from the game?
  20. LordSaddler1

    Dispeling Sentinel from tree problem

    I'm trying to dispel a sentinel from a tree if a unit dies that is summoned on top of the tree. This trigger oesnt work. Anyone know why? Dispel Owl Events Unit - A unit Dies Conditions Or - Any (Conditions) are true Conditions (Dying...
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