How can you increase a unit's movement speed over 522?
Does it require to be triggered? Or can it be just found in the object editor?
I've been trying to figure this problem for quite some time now, please help.
How can it be possible to change the Blood Mage's floating spheres to different kinds spheres or objects? Is it possible by just using the regular object editor?
Does Disease Cloud stack?
(ex. 2 units having disease cloud do more damage overtime on a unit)
Does Immolation stack?
(Same example above)
What skill temporarily increases a units max hp?
Whats wrong with this script?
call ReviveHeroLoc(DEAD_HERO, GetPlayerStartLocationLoc(GetOwningPlayer(GetDEAD_HERO()), false)
I'm trying to let a hero revive to its start location, but the script above there isn't working.
Okay, I have now triggered a spell (storm bolt) that does random damage from 1 - (max hp of my unit) to a target, but unfortunately the damage is dealt earlier before the projectile will arrived. Please help. :confused:
Tag games are fun when you have many friends to play with, especially when it is the best tag map :D. So what I am asking for is an opinion from you guys for the best tag map :D
I have a problem when I use this trigger, because when I use it damage will apply only ONCE and when I use the skill again no damage will be applied to units around the area anymore, but burn damage. I also included dummies. So What seems to be the problem with this trigger?? Please help!! +rep...
How to make a unit unselectable??:confused:
what is a dummy?
and how to randomly cast spells?
-like a when a unit cast a spell there is a 50% chance to cast (example)
a quillboar and 50% chance to cast a bear?
please help:(
How can you create an active skill that is triggered to make the triggering unit's speed to the max??:confused:
I used battle roar, and triggered it like this.
Events
=Unit - A unit Begins casting an ability
Conditions
=(Ability being cast)Equal to Sprint
Actions...