I need help using the buy unit from store action. I've tried changing the player to neutral passive (seller) and player 1 (buyer) but I can't get it to work either way. Does anyone know how this action works?
I'm trying to make some boats with the burrow cargo hold ability, where the attacks increase with each unit, but i want any unit to be able to enter. I tried copying the blank unit allowed space from slots on other load abilities into the one on battle stations, but that makes it so no units...
I want to remove a stock unit from a building that sells some units. So, i have 2 buildings that both sell this 1 unit, with 1 stock at max. I wanna make it so that if some1 buys the unit at one, the stock at the other 1 also goes to 0, so that basically the two buildings will always have the...
well yeah... thats how the burrow works nd thats how i want ship to work, i'm just trying to get an idea of how it increases since apparently i cant change it
I want to make some ships with an ability like the orc burrow's where it cant attack if it doesnt have any units, and attack gets faster with more units... which abilities are essential for this and how do i change how much faster the attacks get??
How should i go about making the item attack system thats used in a bunch of maps, where you pick up an item, and you get that type of attack. Like say you pick up a sword, your attack is melee, but say you pick up a staff and your ranged, and theres different attack dmgs, etc. Do you use...
Like many map makers, I have a problem. I have lots of good ideas, but never finish them. I'll work on one map, then while working come up with a new idea for another map. So basically, i decided to let you guys tell me what you think sounds like the best idea, and I'll try to focus on that...
ok, thanks so far, i got it to work sort of... at first it displayed the message every time you changed regions within the island as well so i added a condition... the way i did it kind of sucks so if you can think of a better way please tell... anyway its still not working so that it doesn't...
I want removing the trigger to stop it from going on, but cant use return there.... and that doesn't exactly matter yet because i can't get it to work when there are no other units on the island.
I'm just starting out on JASS and i decided to convert the begining of one of my triggers to JASS and finish it with JASS. Basically, I have islands on my map, and since they are irregularly shaped, i have several regions in order to encompass the whole island. Anyway, when you bring a unit to...