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  1. Kelvin87

    Instant Structure Build/Upgrade

    Or I have another suggestion that you can make use of SpellBook and Channel/ Serpant ward abilities to replace default blizzard build ability. You can use trigger to code it so that your building can be built instantly without waiting for the lasting construct timer. It works pretty nice. :cool:
  2. Kelvin87

    GUIers! Come upgrade to vJass! Anyone who wants to learn, I'll help!

    Not agree. although all of these trigger turned into BJ's when you direct converted it into custom script, but you can use JassShopPro on syntax guidance to help to guide you on optimizing the codes or triggers to an efficient trigger. Perhaps, I prefer pjass becoz pjass can do whatever good...
  3. Kelvin87

    Target unit (or point) of current order?

    Do you know the Cache System? It will help you lots in doing this.
  4. Kelvin87

    What type of map?

    I also voted for Arena too coz this kind of keyboard game play is more suit to Arena
  5. Kelvin87

    Can you please going to have a look with Elemental Epoch Summoner Beta v0.3 at...

    Can you please going to have a look with Elemental Epoch Summoner Beta v0.3 at http://thelderclan.blogspot.com/ and download it and test it out with your friends and give some brilliant suggestions and comment? I really need to have feedback to improve my map. Thanks lots. Regards, Kelvin87...
  6. Kelvin87

    Tank game

    Nice suggestion. +rep
  7. Kelvin87

    Replacing Units

    don forget to change the option to visible, else you will not able to see any ability in your unit.
  8. Kelvin87

    Critical Blink strike Spell

    Sure you can do that. I give you an example in Custom Script. Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Critical Blink Strike Actions Custom script: local unit caster = GetSpellAbilityUnit() Custom script: local...
  9. Kelvin87

    Tank game

    If only 1 tank for each player, I can suggest you this: you can give Unholy Aura with -ve value of 100% (shift+enter to make -ve value in object editor) for movement speed for the tank. the trigger is like below: Events Unit - A unit Is loaded into a transport Conditions ((Loading...
  10. Kelvin87

    Priestess Of The Moon Leap

    http://www.thehelper.net/forums/showthread.php?t=84521&highlight=leaps You can refer to this link to make leap trigger. but it is not an optimized trigger yet, so, this is a reference for you to see how it works, and you try to learn and modified on it. The important key in making this skill...
  11. Kelvin87

    monsters wont attack

    You give the Zombie vision to 9999999 (shift + enter to modify the value in objec t editor) and Combat - Acquitition range to 0; then for your player, give it Building damage aura of damage 0.01 with AoE of 999999 will do.
  12. Kelvin87

    Income generated for every unit of type owned

    Actually, Carl-Fredrik's way aren't the best way to guide the Control Point Income. It could be many issues happened if the player predict the time accurately to take over the Control Point to get the effective Income. Lets me introduce my way to do it. you can put an ability marker with X...
  13. Kelvin87

    Techtree Requirements Levels question

    The present of different units will guide different level of the ability.
  14. Kelvin87

    Techtree Requirements Levels question

    Yup, you are right.
  15. Kelvin87

    lag issues

    the periodic event can be used 0.01 without lag also. But, the condition is, you need another trigger to control this periodic trigger, with Flag Boolean. (Boolean Global Variable) Furthermore, the functional calls that you spam or use in your game sometime can be reduced, when you doing the...
  16. Kelvin87

    Techtree Requirements Levels question

    No, the Warcraft III techtree system isn't work as you thought. If you want to use "invisible unit" as your techtree, you should make different invisible units to enable different single level of the abilities. You type the cheat "whoisjohngalt", you will wonder what I meant. even the techtree...
  17. Kelvin87

    Help with this trigger

    As you say like that, if the permanent immolation cannot use, then you can replace it to "Building Damage Aura" to perform the ability. If it is ok, then fine.
  18. Kelvin87

    Help with this trigger

    You know little jass script? I think you are advised to use local variable in this case instead of global variable because global variable tends to change the value that you assigned to it when you perform another same Trigger action. for example: local unit Blaze_Caster = GetSpellAbilityUnit()...
  19. Kelvin87

    Damage Aura - help

    Use the custom script as below in the Action, the Event is A Unit Learned an ability, the Condition is Learned Hero Skill is your Aura. call SetPlayerAbilityAvailable(GetOwningPlayer(GetTriggerUnit()), 'A001', true ) where, A001 change it to your aura ability id. (How to check the id...
  20. Kelvin87

    Icons in Multiboard?

    That means, all of the icons and heroes string you should declare it ealier in map initialization. So, when you buy a hero, the icon will be shown on the multiboard.
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