Search results

  1. L

    Trigger question

    my try to keep a constant speed and floowow the exact line y = x^0.5 is a bit hard to impleement in WE... it requires this funstion: sqrt((x+0.25)/x) x+(0 sqrt((x+0.25)/x) sqrt(x))/sqrt(x+0.25)+(0.25 sqrt((x+0.25)/x) sqrt(x) sinh^(-1)(2. sqrt(x)))/sqrt(x+0.25) i give up :P i suggest...
  2. L

    Trigger question

    the problem here is to keep the speed constant, i'll try to cook ya a trigger EDIT... ouch, a lot of math lolz i now have this lol: 〖4*(1+0.25*b)〗^1.5-〖4*(1+0.25*a)〗^1.5=trigger interval*speed where b-a is a distance on the x axis EDIT 2: i dont have too much time now, but i...
  3. L

    The small resource icon

    its under game interface then look for "icon - gold" game interface is found under the advance menu
  4. L

    Questions about variables

    make a new action, press S, so you get to the "set variable" action select the variable you wish to modify, and on the right side you enter the value the variable assumes
  5. L

    event: unit finishes channeling an ability

    does that exist? i have a trigger that deals damage, using the event starts the effect of an ability. but this ability has a 2 second channel in front of the cast. i want the damage to be done after the cast. adding a wait in front of triggers causes malfunctions... is there a way...
  6. L

    in wich order do triggers fire?

    with help of some booleans and if statements this works, thx, +rep
  7. L

    in wich order do triggers fire?

    goo idea, i'll try that tommorow, i have to go to bed now...
  8. L

    in wich order do triggers fire?

    i have 2 triggers. a critical trigger. it uses a damage detection system, and basicly is a copy of critical strike. when you have the buff Lightning slash active, you will satisfy the condition of the 2nd trigger. wich also uses the DDS. the 2nd trigger adds the damage dealt back to the...
  9. L

    floating text leak...or not?

    tought so, but wasnt sure, thx :)
  10. L

    floating text leak...or not?

    simple question: does this leak? leakornot Floating Text - Create floating text that reads ((String((Integer(tempreal[1])))) + !!) at temppoint[1] with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency Floating Text - Set the velocity of (Last...
  11. L

    Spell Aura

    sure ^^ why not
  12. L

    Spell Aura

    i think so yeas, or you need to use a damage detection system wich i dont know too much about... the unit is attacked event will probobly work in this case since spamming the attack will only cause damage to you. also, add another condition, (owner of (attacking unit)) is an enemy of...
  13. L

    My spell will not work OMG:eek:

    you could a line like this in your 1st trigger: Trigger - Add to (trigger 2) the event (Unit - (Picked unit)'s life becomes Less than or equal to 0.00) why it doesnt change owner i dont know...
  14. L

    Spell Aura

    yea, and you create a dummy wich you dont use (A), you still use the hero it self to cast the spell :D oh yea, forgot about that :D that can be an easy fix depending on what kind of map it is... if you also want this skill to fire when it is hit by a skill you only have to create a 2nd...
  15. L

    Spell Aura

    hmmz... 1. what if the attacked unit is not a hero, you ccan't add the spell to him 2. what would happen if the unit is attacked by like 50 units at a time? it wont have the time needed to cast the spell before the trigger is fired agian. i suggest dummies here 3: the event "a unit is...
  16. L

    My spell will not work OMG:eek:

    where is the illusion created? also there is a boolean comparison : is an illusion what ability is it based of? and 4th, i think teh "a unit is killd" event is not triggered by illusions, but im not sure
  17. L

    creating a village builder

    what are the conditions to lsoe the base? someone else enteres it? all units within region dea"d? or somthing else?
  18. L

    Units use skill at the same time?

    this should work without arrays you dont have waits inside your loop, and triggering unit is a local variable... so this should work just fine when it is cast multiple times at once
  19. L

    Spell problem

    np p.s. dont double post, ypu might get -rep ;)
Top