does that exist?
i have a trigger that deals damage, using the event starts the effect of an ability. but this ability has a 2 second channel in front of the cast. i want the damage to be done after the cast.
adding a wait in front of triggers causes malfunctions...
is there a way...
i have 2 triggers.
a critical trigger. it uses a damage detection system, and basicly is a copy of critical strike.
when you have the buff Lightning slash active, you will satisfy the condition of the 2nd trigger. wich also uses the DDS.
the 2nd trigger adds the damage dealt back to the...
simple question: does this leak?
leakornot
Floating Text - Create floating text that reads ((String((Integer(tempreal[1])))) + !!) at temppoint[1] with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last...
ok, befor i start, this is the FIRST time i am using hashtables, and the first time im working with knockback.
scenario:
i have a tower that has a normal attack that has knowckback. the knockback is working like a charm.
i'm using a hashtable for this knockback.
the problem:
once the...
can someone do a leak inspection on this trigger?
lightning tower
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Set tempunitgroup[1] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Lightning tower 1))...
i bumped on yet another small issue in my map:
i have an aura based of trueshot aura, but it fails sometimes. i noticed it fails whenever there is a massive spawn of dummies near it. so the dummies take the aura, and the units (towers) who are suppossed to get it have to live without damage...
hi guys,
i've started making maps agian and i noticed my skills aren't as good as they were, and i've come across a problem...
in the following trigger i a aleak. with these redicoulsy high values it executes somthing very much. the first time it works good, but after 3-4 times, the game...
when i cast mirror image, is there a way to find out who the illusions belob to? (wich unit). i found a way with unittype comparison, but that only covers the MUI being of a spell only by 99%...
i want to be able to order the illusions through trigers, i need a way to identifie these...
is it possible to crate a line of numbers in random order, for instance i need 40 numbers in random order
5
17
32
18
2
10
28
.
.
.
without having any doubles?
i can think of 1 way... but, well it is a loop with legth 1000 checking if the number has already been used, and it...
i have this spell that summons a decent amount of illusions, but i wanna have some effects on them when they spawn, pretty easy, not?
when i use this line:
Set temppoint[1] = (Position of (Summoned unit))
Special Effect - Create a special effect at temppoint[1] using...
Ideas: 5/7
hi, i'm making a spellpack with only spells that use clones(illusions)
i've got my first spell finished, this first spell creates a circle of clones arround the targeted unit and then 1 by one run at the target. (idea "stolen" from xenim666(did sent him a PM about this, no reply...
does this leak somehow?
Else - Actions
Special Effect - Create a special effect at temppoint[1] using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Floating Text - Create floating text that reads Miss! above tempunit[1] with Z offset 0.00, using font size 10.00, color...
a whole lot of questions in the last 2 hours:P, anyway, is it possible to add locust to a unit through triggers?
earlier i searched for locust in the object editor, but couldnt find it... neither does it appear in the list of the trigger editor...
i have a skill based of bloodlust with a buff that looks like purge on the origin of the target.
this looks great on simple units like wisps and stuff, but... sometime they get lightning at thier ass, sometimes a yard in front of them... it just doesnt look nice, is there an attachment point...
im searching for a skill that ALLOWS you to target your own friends.
so i'm basicly looking for a breath of fire, carrion swarm, or shockwave that will also damage you own unit, and your allies units, but still also deals damage to enemies...
^^^^that was a hint, i tested these 3;)^^^^
how do i make a unit uncontrollable for the owner, yet targetable for the ennemie. this unit has attacks and abilities. the abilities will be triggered to autocast.
(Current order of (Damage source)) Equal to (Order(attack))
for some reason this condition prevents a triger from firing.. the damage source is attaking, the event is right.... for some reason it doesnt work..