I was wondering if there might occur any problems if you avoid leaks with temporar variables and you have many triggers that may run.
So how likely is it, that two triggers run at the exact same time and try to use the temporar variables at the very same time. Does it happen at all?
Do I...
I want to give my units evasion values depending on the way the are attacked. Means, I for example, want a Skeleton to have a 10% chance to evade a meelee attack, a 80% chance to evade a ranged attack and a 0% change to evade a magic attack (which is quite obsolete in this case, but science I...
Hi Everbody!
Recently I came across the good old warcraft editor and I decided to continue the work on an older project.
Anyway, my question is:
In this game, I want the players to get rewarded if they act like their roles should act. So if a warrior fights his enemies in meelee combat...
Is there a way to end a loop before it reaches the end, I mean before it has gone trough all the integers?
example:
I have a loop from 1 to 10. if something special happens, I want the loop to end at integer 6 (or something), if not, I want it to continue until 10
I already tested "skip...
I searched these forums, but I found nothing about it, so Im sorry if it has been asked before:
Is there a way to reduce the waiting times while editing any string- and other variables of units... for example, changing a unit's name requires about 12-15 seconds for me...
Is there a trick or...
I was wondering if there is a better way to do this:
LangDialogChoose
events
Dialog - A dialog button is clicked for dialoge_language[2]
Dialog - A dialog button is clicked for dialoge_language[3]
Dialog - A dialog button is clicked for dialoge_language[4]...
Ive got two questions for you, perhaps you can help me:
1. I made two different spells based on the ability defend from the footman. the spells use the same spell-id/order-id, but ar used by different heros. if the one hero uses his spell, it works perfectly. if the other hero uses the other...
I was just wondering if there is a way to make multiple conditions for a building in the object editor, but doing so in a way, that the building does not require all of those buildings, but just one random out of the list...
Im not sure if I have explained my question very well, perhaps you...
I posted this some time ago, but no one responded...
Can someone make me a modell of the grunt and the knight from original w3...just without the deathanimations...?
Well I would need the original modell of the grunt and the knight from w3, but without any death-animation, and if this is not possible, the death-animation should look like the normal stand-animation...
Is somebody nice and would do it for me? I have no idea how modelling with gmax etc...