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  1. S

    Need Local Variable for Destructible

    The fact that there's no apparent support for localizing variables that are destructibles/doodads in ANY editor makes things very complicated or impossible. If only I could just begin the trigger with 'local destructible TreeTarget' and end with 'set TreeTarget = null'.
  2. S

    Need Local Variable for Destructible

    I can't create hash tables as I'm using Warcraft Editor Unlimited. The map is too complex to easily switch to a different editor. Is there no way to designate a destructible variable as local?
  3. S

    Need Local Variable for Destructible

    Okay I haven't heard of hash tables but I see some examples on search. I'll see if I can learn to make one for this particular trigger.
  4. S

    Need Local Variable for Destructible

    Hello, I am familiar with making a unit variable local within a trigger, but how can I make a destructible variable local? The formula "local unit = udg_name" doesn't work for destructible variables. And "local destructible = udg_name" doesn't work and gives an error when map is saved. I have to...
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