The fact that there's no apparent support for localizing variables that are destructibles/doodads in ANY editor makes things very complicated or impossible. If only I could just begin the trigger with 'local destructible TreeTarget' and end with 'set TreeTarget = null'.
I can't create hash tables as I'm using Warcraft Editor Unlimited. The map is too complex to easily switch to a different editor. Is there no way to designate a destructible variable as local?
Hello, I am familiar with making a unit variable local within a trigger, but how can I make a destructible variable local? The formula "local unit = udg_name" doesn't work for destructible variables. And "local destructible = udg_name" doesn't work and gives an error when map is saved. I have to...