look, i gonna make you a big favor and post the trigger for the multiboard in my map. Off corse some parts u will have to change cuz here Its 2 teams, but basically you just have to change 2 lines
TRIGGER 1 CREATE
create
Events
Time - Elapsed game time is 3.00 seconds...
Comments on my map please, its a TAG map.
Ill just put the same text i put in the loading screen to describe the map.
i find it better to just paste the instructions because the is basically what the description says. You as a defender must rush to start building, mass tower, build an army and...
thats the only advantage of intel heroes, since they will suck at everything else, hitpoints, armor, die super easy, and u want remove it?? U could change amount of mana per point. But the agility heroes are the ones that really needs balance.
i said dreaming in terms that it wouldnt make much difference. like the gold per kill and the abilities stuff. Yes everyone rushes to kill a boss or something or just wait till very low hp and use an ability.
changing attack speed was a good idea, but theres still armor and attack damage...
i think you are dreaming there in some of the ideas but my self off corse i was concerned on some u said (in my map).
Constants - lost the count how many constants i changed, the main ones needs to be hero max level, creep table, illusion need to make damage if you havesome ability like that...
I want to ask you...if you make maps and if your experienced. Cuz i made a hero siege map, took me a month, its finished. And could u review it cuz from the points u made not all, but some of the points i sure took into consideration.
in my map well i considerated :
Do you like Lore to go...
y i made it, did any host it or u played with me... and 2 othermaps after that turned out better trying to find a site to submit them.
by the way u just gave me an idea; "what if" in the art of defense map the computer units were actually controlled by a human player that would just have to...
if the hero is in the map already u just click on him go to ability tab and chose the level, if the hero is not in the map u use unit - add ability, and then hero - learn 'ability'
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Max((Level of (Picked unit)), maxint)) Greater than maxint...
this is the whole code but again
UNLOAD TRIGGER :
Unit - Order Goblin Zeppelin 1184 <gen> to Unload All At (Center of Region 035 <gen>)
Unit Group - Pick every unit in (Units in Region 035 <gen>) and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 8, do (Actions)...
thats what i just said.
u leave only structures as a target
and in the trigger
unit start the effect of ability....
and u check if its a town hall .
if not u order the unit to moove or stop or whatever
because staff of teleportation is an interrupable ability
Oh y and how do you suggest changing a unit model via trigger ?? Did u guys even read what he typed he wants to make the unit disappear and look like it was removed EXPIRATION TIMERS makes the unit be killed with a timer so its the same shit.
i tried that didnt work, nothing seems to work !!
The problem is probably in the condition....
(Custom value of (Picked unit)) Equal to (Player number of (Player((Integer A))))
this is assuming the units will already be equal to the value in For Loop...but they wont so how to keep looping...