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  1. ThePlague

    Damage block

    In DotA Lanaya has a spell taht nullifies damage from aset number of hits, and Iv seen similar things in a few other places. How is this done? If the unit has 1 hp it should die before any healing trigger nullfies damage. SO anyone know how this effect is triggered?
  2. ThePlague

    Function parameters

    When I make a unit group... the condition function can take local variables right? Does this still work for the function I use for the actions? Oh also what are the commands concerning local variable matrices?
  3. ThePlague

    Aura/Buff Stacking question

    I'm making some custom auras for my map, and they arent basic stuff I can do with the normal ones. Most require 1 or 2 dummy auras. I can make teh Jass codes for them but... my question is how will stacking work? I want regular auras in the game to still work, and I'll need quite a few dummy...
  4. ThePlague

    Website password problem

    www.conjuguemos.com is a website used by many language classes. Anyways I dont remember my password and no i cant find it ou by email or something. The site doesnt have anything stopping you form randomly entering passwords... so i was wondering if anyone knew any good program i could run to...
  5. ThePlague

    Trigger-Detect Invulnerability

    How can I check if a unit is invulnerable in a trigger? And I mean any type of invulnerability Theres no Unit is invulnerable equal to true so... am i missing something or is there a native i can use?
  6. ThePlague

    Wait vs Wait (Game-TIme)

    Assuming your gamespeed isnt going to be changed does it make any difference which is used?
  7. ThePlague

    Generic Variables, Waits and Leaks

    The Generic Variables Triggering unit, casting unit, target unit of order, last created special effect, last created lightning all I know is triggering unit carries over waits and doesnt leak but for the rest; which ones carry over waits and which leak if not set to a specific variable...
  8. ThePlague

    Trigger causes crash (Jass trigger uses Damage Detection)

    Why in the world is this causing a crash? when I test map Wc3 gives an error message and crashes as soon as the projectile impacts the unit function Trig_Damage takes unit Ranger, unit Target, location RangerLoc returns nothing local location TargetLoc=GetUnitLoc(Target) local unit...
  9. ThePlague

    Quick question about memory leaks

    set udg_tempunit= GetTriggerUnit() since this is a global and will be overwritten constantly is there any need to nullify this? also since it is only temporary to avoid leaking with GetTriggerUnit() does it make any difference if i use set udg_tempunit= GetTriggerUnit() or local unit temp=...
  10. ThePlague

    WE help--disease cloud based spreading ability

    Spreading Disease Cloud Jass Trigger First time posting here hope i did this right. Anyways I made an ability based off Serpent Ward which summons a disease cloud and infects units, from there the units should be able to infect other units, but its not working. I know initially infecting...
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