In DotA Lanaya has a spell taht nullifies damage from aset number of hits, and Iv seen similar things in a few other places. How is this done? If the unit has 1 hp it should die before any healing trigger nullfies damage. SO anyone know how this effect is triggered?
When I make a unit group...
the condition function can take local variables right? Does this still work for the function I use for the actions?
Oh also what are the commands concerning local variable matrices?
I'm making some custom auras for my map, and they arent basic stuff I can do with the normal ones. Most require 1 or 2 dummy auras. I can make teh Jass codes for them but... my question is how will stacking work? I want regular auras in the game to still work, and I'll need quite a few dummy...
www.conjuguemos.com is a website used by many language classes. Anyways I dont remember my password and no i cant find it ou by email or something. The site doesnt have anything stopping you form randomly entering passwords... so i was wondering if anyone knew any good program i could run to...
How can I check if a unit is invulnerable in a trigger?
And I mean any type of invulnerability
Theres no Unit is invulnerable equal to true so...
am i missing something or is there a native i can use?
The Generic Variables Triggering unit, casting unit, target unit of order, last created special effect, last created lightning
all I know is triggering unit carries over waits and doesnt leak
but for the rest; which ones carry over waits and which leak if not set to a specific variable...
Why in the world is this causing a crash? when I test map Wc3 gives an error message and crashes as soon as the projectile impacts the unit
function Trig_Damage takes unit Ranger, unit Target, location RangerLoc returns nothing
local location TargetLoc=GetUnitLoc(Target)
local unit...
set udg_tempunit= GetTriggerUnit()
since this is a global and will be overwritten constantly is there any need to nullify this?
also since it is only temporary to avoid leaking with GetTriggerUnit()
does it make any difference if i use
set udg_tempunit= GetTriggerUnit()
or
local unit temp=...
Spreading Disease Cloud Jass Trigger
First time posting here hope i did this right.
Anyways I made an ability based off Serpent Ward which summons a disease cloud and infects units, from there the units should be able to infect other units, but its not working.
I know initially infecting...