i have 50% of the map covered in deep water and over half of normal terrain like grass. if i make trigger that creates floating unit in random point of map. and if that calculaited random spot would be grass terrain ( as we know u cant place floating units on ground) what would happen ? would it...
The thing i need, is to unit with 0 base movement (or any other solution to make unit unbelievable slow) to have move action ( where all icons are )
And a little help with a triger
Miovement test
Events
Unit - A unit Is issued an order targeting a point
Conditions...
Is it possible to make for 1 hero to have stamina strenght attributes for another agi/luck for third int/spellpower with individual bonuses. if it's possible can i make hero to have only 2 attributes ?
i have 1 building controled by Force 10 that trains heroes. If i make in player properties adv share control , then Player 1 can control not noly this building but also units of other Players. If i make it through the triger
sampl
Events
Map initialization
Conditions...
Took *Secret level PowerUp* (i think it's just as glyph but) and made it quest item. but it doesnt seem to work
Q1 Troll Axe
Events
Unit - A unit Acquires an item
Conditions
((Item-type of (Picked item)) Equal to 1 Forest troll axe) or ((Item-type of (Picked item)) Equal...
This is copied from tutorial. what i cant get is contains Paladin 0018.
and if i don't know wich unit will be controled by a player ? how can i change it to player comparison ? couldnt find any ways ...
I'm creating rpg, and willing to create many dungeons and large outside world.
Dungeons will take to many space so i'm thinking of dedicaiting 2 spaces (~45x126 * 2) at the edge of map , and when player comes to the portal for the dungeon he trigers the land enviroment triger wich creates...
1. I changed Hero XP Gained,Normal Table to 35 but when i create neutral creeps for player 12 they are not giving that much
Found out whats the problem
2. I want to make something like ss ssj in DBZ Tribute maps. after writing comand ur hero becomes powerful but looses hp and mana
Red a lot of threads about giving multishot ability, some said u can jus add buff to abiliti, others said u can't ,only creating dummys will work. So i'm gonna ask once again.
Can multishot have poison slow atack (and slow all targets it hits). If yes how can i make that slow work , because...
I'm making so after spesific amount of kills tower is replaced with a beter one. How can i make that tower would have icon wich would showd killed/needed for upgrade.
P.S. how make variable that count kills i know, just don't know how to make icon that would be in tower options
Thanks for...
1. I'm making td, and when i create group of units and issue order to move, they are blocking way for each other , i know i need to change something in object editor so they could run without blocking path for each other, but i can't find (realize) what's that, [ i can't realize what most of...
I'm new in map creating, and i bet there is somewhere answer to my question
but i can't find it.
1. How do u change map name ? when saving map i'm naming it *qwerty* but in the game it's called *Just another w3 map*
2. How to set number of needed players? when i'm creating map show's only...