Ive got a strange problem:
When I try to test it in the editor it opens wc3 but returns to the main menu. I already tried to run it with wc3 only but its the same thing here. It doesn´t show an error or something, just nothing :(
The strange thing is that I did not add much, no triggers...
Bloodlust
Events
Unit - A unit starts the effect of an ability
Conditions
(Ability being cast) equal to Bloodlust
Actions
Set TempPoint = (Position of (Triggering unit))
Unitgroup - Pick every unit in (Units within 512.00 of TempPoint matching...
I made this trigger but it won´t work. Why?
Bloodlust
Events
Unit - A unit starts the effect of an ability
Conditions
(Ability being cast) equal to Bloodlust
Actions
Set TempPoint = (Position of (Triggering unit))
Unit - Create 1 Dummy for...
Thank you :D
But wont the heros still get xp in the normal way? I mean your trigger will work but wont the xp gained by the trigger just be added to the xp you usually get? Is there a way to get rid of the normal xp?
Sorry for my English :o
I´ve got a few problems:
1. Experience
I want that all player heros get the same exp and enemy heros shouldn´t gain exp when a player dies near them. I checked the free trigger code but found nothing. Means I´d like trigger exp not the normal way. I think a just need an approach :o
2...
Well, I´ve seen a lot of maps with different terrain, some mountains with snow, a desert, a forest etc. I was wondering how they did this? Do I need triggers or something?
I used the search function - found my question asked but never answerd.
Therefor I ask it again:
Art - Projectil Art seems to be not working for the channel ability.
How can I get a projectil art?
You guys said, they will run at the same time. Isn´t the temp_loc variable used multiple?
Thanks for fast responding :)
Edit: TheDamien answert my question while i was writing this. Thank you!
Well, I´ve made a trigger that periodicly spawns units. It looks like this:
Red Spawn1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Spawn[1] equal to True
Actions
Wait Unit_Time[1] seconds
If (All Conditions are True) then do...
Sorry for my English. I mean, everything works well until allied units are near. I testet it, and when there is only 1 enemy in range, but also a few allied units, then the caster stays invulnerable.
I hope I could make myself understood...
-Do you want to make a tower defense oder tower wars? tower defense income is pretty ease, since its constant.
-You can set every units bounty in the object editor
-Don´t know what you mean with this
Well, you can disable players from choosing a race under
scenario - force properties - use custom forces - specified player properties. I´m not sure if those are exactly called like this.