Search results

  1. E

    Map won´t load (broken?)

    Ive got a strange problem: When I try to test it in the editor it opens wc3 but returns to the main menu. I already tried to run it with wc3 only but its the same thing here. It doesn´t show an error or something, just nothing :( The strange thing is that I did not add much, no triggers...
  2. E

    aoe bloodlust ??

    Bloodlust Events Unit - A unit starts the effect of an ability Conditions (Ability being cast) equal to Bloodlust Actions Set TempPoint = (Position of (Triggering unit)) Unitgroup - Pick every unit in (Units within 512.00 of TempPoint matching...
  3. E

    aoe bloodlust ??

    I made this trigger but it won´t work. Why? Bloodlust Events Unit - A unit starts the effect of an ability Conditions (Ability being cast) equal to Bloodlust Actions Set TempPoint = (Position of (Triggering unit)) Unit - Create 1 Dummy for...
  4. E

    System Shared Bounty System

    Will this work for neutral hostile only?
  5. E

    Quick question

    First add the ability. Then use "Unit - Set Level of Ability for Unit" as Arkan said to set the lvl of the ability.
  6. E

    Questions relativ to RPG map

    Thank you :D But wont the heros still get xp in the normal way? I mean your trigger will work but wont the xp gained by the trigger just be added to the xp you usually get? Is there a way to get rid of the normal xp? Sorry for my English :o
  7. E

    Questions relativ to RPG map

    I´ve got a few problems: 1. Experience I want that all player heros get the same exp and enemy heros shouldn´t gain exp when a player dies near them. I checked the free trigger code but found nothing. Means I´d like trigger exp not the normal way. I think a just need an approach :o 2...
  8. E

    How to get multiple terrain tiles?

    I knew this, but I really need more than 14 tiles :)
  9. E

    How to get multiple terrain tiles?

    Well, I´ve seen a lot of maps with different terrain, some mountains with snow, a desert, a forest etc. I was wondering how they did this? Do I need triggers or something?
  10. E

    Channel Spell - Projectile Art

    I mean the projectil art... a fireball or something flying towards the target.
  11. E

    Channel Spell - Projectile Art

    I used the search function - found my question asked but never answerd. Therefor I ask it again: Art - Projectil Art seems to be not working for the channel ability. How can I get a projectil art?
  12. E

    Blood lust aura :)

    Add the condtion (Random integer 1 to 100) equal or smaller than 10 That would do the 10% chance.
  13. E

    Hero Spawning Issue

    Have you tried preloading the heros?
  14. E

    Can 2 Triggers run at the same time?

    You guys said, they will run at the same time. Isn´t the temp_loc variable used multiple? Thanks for fast responding :) Edit: TheDamien answert my question while i was writing this. Thank you!
  15. E

    Can 2 Triggers run at the same time?

    But... then it wouldn´t work, would it? I tested it and it worked, weird...
  16. E

    Can 2 Triggers run at the same time?

    Well, I´ve made a trigger that periodicly spawns units. It looks like this: Red Spawn1 Events Time - Elapsed game time is 30.00 seconds Conditions Spawn[1] equal to True Actions Wait Unit_Time[1] seconds If (All Conditions are True) then do...
  17. E

    Spell New Omnislash

    Sorry for my English. I mean, everything works well until allied units are near. I testet it, and when there is only 1 enemy in range, but also a few allied units, then the caster stays invulnerable. I hope I could make myself understood...
  18. E

    Help Me Im Getting Frustrated On One Thing!

    Keep in mind that you can edit your posts. Double posting sux...
  19. E

    TD Help :]

    -Do you want to make a tower defense oder tower wars? tower defense income is pretty ease, since its constant. -You can set every units bounty in the object editor -Don´t know what you mean with this
  20. E

    Help Me Im Getting Frustrated On One Thing!

    Well, you can disable players from choosing a race under scenario - force properties - use custom forces - specified player properties. I´m not sure if those are exactly called like this.
Top