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  1. T

    So there's this thing I saw on Bnet...

    Honestly, I don't know what it was, but I definitely need it. Apparently it's a program that somehow manages to host a game without actually being in it. Looked around on the magic that is Google, came up with nothing, which isn't surprising since I don't have a program name nor a creator. Any...
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    Tool Leak Check v3

    I've always been s huge fan of this tool, and just realized today that 3.1 was out. I expect that this one will be just as useful as the one before. Great job on a project well done.
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    Shield Wall (Ability to reduce DMG taken by 60%)

    First off, there's no way -.06 anything is going to give you 60% damage reduction - that's -6%... Mana shield sounds like it's your best bet - give that a shot. I wouldn't try using Defend, because that only affects ranged attacks. I'm looking at Mana Shield (Neutral Hostile) right now and it...
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    Units aren't being added to unit groups.

    OK - an interesting solution has worked - and I still have no idea why. Apparently by creating a new unit group and assigning units to be added to it, the whole thing works. Why, I have no idea. All that matters is that, for now, I have a solution. :thup:
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    Need help here

    If you want to pause the game - which to me means ending leaderboards show up, players can discuss the game, etc. you have to make sure that there isn't any kind of Player - Defeat player message anywhere in the map. My guess is that you have something like when unit dies - end game Instead...
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    Interface help

    For wood it's as simple as setting the player's total lumber equal to the number of minutes, defined in an integer variable updated as described above. Personally, I would much rather have a text-based timer, such as the title of a leaderboard.
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    Weird problem with +% damage aura

    I'm not sure I see how this is normal - an aura is supposed to be active all the time. If he's saying that occasionally the affected unit doesn't get the damage increase, doesn't that indicate that there's a problem?
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    Units aren't being added to unit groups.

    OK, I've been working on this map for almost a year, and this is by far the single most confusing thing I've ever seen. Ever. It goes something like this: - The map is played like Footmen vs Grunts, where players can use a text-based system of commands to move units about the battlefield...
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    Map won't work.

    It should tell you somewhere why you cannot open it in RoC. I have to run off, but it's somewhere in Options I think where it will tell you all the reasons it's ...oh wait...that's for why it's not a Melee map. I'm pretty sure it's somewhere though.
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    Map won't work.

    Maps that end in .w3x will not open in RoC. You must have added a FT-only element.
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    Why does this spell not work?

    To fix the leaks, I recommend the Leak Check 2.2 made by Im_On_56k. Excellent GUI tool.
  12. T

    Map won't work.

    Excellent title. If it wasn't for that thing I wouldn't know exactly what was wrong! Keep up the good work! :banghead:;) As he said, .w3m is the format used by RoC maps, and .w3x is used by Frozen Throne. I heard something about buildings in there....if you don't want the buildings on start...
  13. T

    Death animation?

    I think what makes the stat unique is that it has what appears to be a building-style death. But, yeah, they both have animations.
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    Explosion after Death trigger

    There's a better way to do the explosion. Explosion Events Unit - A unit Dies Conditions <condition set here> Actions <insert dummy unit here> Unit - Cause (<dummy unit>) to damage circular area after 0.00 seconds of radius 500.00 at (Center of...
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    Ability too strong?

    Especially against Orc, who seem to be built for melee combat. BM or TC would own pally anyday, anywhere in one on one.
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    Building on terrain i dont want to build on

    I know ToK:BC had a trigger similar to that where if you tried to build in a region it would cancel it for you. Lemme see if I can find that... Blue Bunkers Events Unit - A unit Begins construction Conditions And - All (Conditions) are true Conditions...
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    Ability too strong?

    I disagree. MK versus paladin, both level 10, MK would own on account that Paladin would be constantly be stunned and/or ineffective versus Avatar. Versus Blademaster, Wind Walk, Mirror Image and crits would kill, given the general hit and run strat used by orcs. Undead heroes would have a...
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    Sacrifice?

    I don't have WE open at the moment, but wouldn't you have to send all those souls to a certain other unit to be sacrificed? What I'd do is control 'em all via triggers. Player owns 5 souls -> kill every unit matching Soul -> create 1 <unit> at <point>. Needless to say I'm in the middle of a...
  19. T

    weapon models

    http://world-editor-tutorials.thehelper.net/attachments.php Almost too easy.
  20. T

    Login script help.

    Oh god - no.... Learn it the real way! With a 1,000+ page book black and white no pictures! That's what I'm doing, it seems to be going well. :eek::banghead::nuts:
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