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  1. I

    System Status

    Bump for update with base damage/sight range :)
  2. I

    System BuffStruct

    There should be a way to refresh the buff duration, get the remaining time of the buff, increase buff duration. And more event responses maybe? Such as onSpellCast, onSelection, onKill, onXXX ...
  3. I

    System Status

    Whoops, I forgot about that :p
  4. I

    System Status

    This could be updated to use tomes to modify base amounts(not adding green numbers) of damage and attributes.
  5. I

    [AOS] Heroes Of Warcraft - single player test

    Has already been said, GUI is not leakless.
  6. I

    Pick every unit in Region matching...

    I can't seem to make it work. I wanted it to pick every unit in the map that matched a certain custom value, but how do I do that? For now I got this... Events Unit - Any Unit is issued an order to Any Ability Command Unit - Any Unit is issued an order to Smart Command...
  7. I

    Snippet UnitSpeedTracking

    So wait, if you use this on a non moving unit, it returns 0? That could be a feature =P
  8. I

    ToB O BETA is out.

    After playing 1v1 for a while with a friend, my performance started to drop really fast, from a stable 60 FPS to 0.2 FPS, when I quitted. I'm sure you're already aware of this :D
  9. I

    A player can controls 36 Shamans

    ... Absurd.
  10. I

    Spell Summon Treant

    BRUTAL's right. Also my PC sees a performance drop only when there are about 8 instances or more :)
  11. I

    Remove memory leak please.

    Not to mention this is the wrong section.
  12. I

    Problems with BuffStruct&SpellStruct

    Your code with Buffstruct works perfectly! Thanks! :) Though, could you explain what you're doing there? Especially this line: //! runtextmacro PUI_PROPERTY("", "LightningStrike", "CurrentLightningStrike", "LightningStrike(0)") Also, how do I make the same for all my buffs?
  13. I

    Problems with BuffStruct&SpellStruct

    Well, actually I was looking for a soluction without using BuffStruct. Its downsides are more than the upsides in my case. So...
  14. I

    A Leak Lurks Inside

    I always believed it was one of the slowest functions around, does it leak too?
  15. I

    Urgent! Need help for my WE!

    Disable RTC in the editor, or overwrite the content of your wehack.lua file(open with notepad) in your NewGen folder with the following one: -- This file is executed once on we start up. The state perseveres -- through callbacks -- -- wehack.runprocess: Wait for exit code, report errors...
  16. I

    Problems with BuffStruct&SpellStruct

    I got no clue as to how to use AIDS :P Also, SpellStruct has AoE functionality, but my spell has no target. Well, it has, but only when the unit is damaged, so I can't use this.forUnitsInRangeTarget, since there's no target automatically set by SpellStruct. New code(with .caster): scope...
  17. I

    Which is your computer software?

    And you can't fight for a leak-free map in GUI, there's always going to be something that leaks.
  18. I

    Problems with BuffStruct&SpellStruct

    Ok, so I decided to screw BuffStruct for now, waiting for an update :mad: xD I'll stick with SpellStruct :P Anyway, I now got a problem with this trigger: scope LightningStrike globals private constant integer Ability_ID = 'A006' private constant integer Buff_ID =...
  19. I

    Age of Empires 3 LAN with two different versions?

    You sure you updated it to the latest patch? I believe that removes the need of the disk, not sure though,
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