I can't seem to make it work. I wanted it to pick every unit in the map that matched a certain custom value, but how do I do that? For now I got this...
Events
Unit - Any Unit is issued an order to Any Ability Command
Unit - Any Unit is issued an order to Smart Command...
CMD
Because Berp is a lazy bummer.
This system was not made by me, but by Uberplayer, that is too lazy to submit his awesome stuff. Go thank him in the chat if you want.
That also means that you should +rep him, not ME!
//! zinc
library cmd requires Table
{
constant string...
Immolate
Because Immolation is not enough.
Surrounds target unit(allied or enemy) with flames, dealing damage each .33 seconds to enemy units near it.
GUI/vJASS= vJASS
Leakless?= Yes.
Lagless= Yes.
MUI/MPI?= MUI
Requires: AIDS, Event, KT2, GT and Damage.
Changelog:
v1.01...
Hello, can I haz a Master_GetSummons function with this system? Pwetty pwease! :o
library IndieSummon uses AIDS, KT
//**************************************************************************************************
//*
//* Independant Summons
//* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//*...
I've made these 2 spells for a hero, they're actually my first try to create nice spells with structs and I'd like to receive some comments about them.
First spell is,
~Blink Nova
The caster blinks near the targeted enemy, dealing damage and slowing units within 300 range. If there aren't any...
Electrical Discharge
Gives a chance to release lightning bolts upon damaging an enemy. A single enemy cannot be hit often.
GUI/vJASS= vJASS
Leakless?= Yes.
Lagless= Yes.
MUI/MPI?= MUI
Requires: AIDS, DummyCaster, Event, T32, Lightning and Damage.
Changelog:
v1.10a:
-Improved preload...
scope ElectricalDischarge initializer Init
// Electrical Discharge
// Spell Descrpt.:
//---------------------------
// Gives a chance to release lightning bolts upon damaging an enemy that jump and deal damage to nearby targets.
// A single enemy cannot be...
Mass Lightning
Events
Player - Player 1 (Red) types a chat message containing Way of Elements: Mass Lightning as A substring
Conditions
Actions
Set Spell_Level = (Integer((Substring((Entered chat string), 33, 35))))
Set Spell_Point = (Position of...
Timed Barrage
Allows shooting of several arrows with a single attack for a short amount of time.
GUI/vJASS= vJASS
Leakless?= Yes(I hope).
Lagless= Yes(for me).
MUI/MPI?= MUI
Changelog:
v1.1
-Spell is now MUI. Thanks to Tom Kazansky for concept!
-Fixed a bug with Barrage shooting too...
Hydrovacuum
Conjures several sharp water blades that move to the center of the target area.
When the blades hit an enemy, they dissolve and the damaged unit gets knocked in the centre of the spell.
GUI/vJASS= vJASS
Leakless?= Yes(I hope).
Lagless= Yes.
MUI/MPI?= MUI
Changelog:
v1.1
-Improved...
Pestilence
Conjures several pestilential clouds that move to the target point and damage units that touch them.
GUI/vJASS= vJASS
Leakless?= Yes(I hope).
Lagless= Yes.
MUI/MPI?= MUI
Changelog:
v1.2a
-Fixed spacing.
v1.2
-Updated code.
-Removed not needed triggers.
v1.1a...
God's Hand
Calls forth rays of holy light to allies around the caster. The rays jump and heal nearby targets. Heals less each bounce.
GUI/vJASS= vJASS
Leakless?= Yes.
Lagless?= Yes.
MUI/MPI?= MUI
Changelog:
v2.00
-Updated code.
-Spell can now target random units around the caster.
-Replaced...