Hey,
What I want to do is that after a set amount of time a unit (Boss/Hero) begins casting an ability. My problem is not the trigger itself, only to find the appropiate function to make the boss use his ability.
Thanks in advance, k0sA.
Edit: And 5 seconds after posting I figuret it out ;)...
Put your first functions to the beginning of the second function ;)
Set Attacker = (Attacking unit)
Set AttackedOne = (Attacked unit)
Set PointOfAttacker = (Attacker)
Special Effect - Create a special effect attached to the origin of AttackedOne using...
Okey... Why do you need to transform it into RoC? :S Everyone got TFT. and that method I showed you is the only one and correct one... Or do you mean in the loading screen?
Where in the loading or in the "lobby"?
"Lobby:"
"Scenario - Map Description"
"Loading:"
"Scenario - Map Loading Screen" and change it to something that is not standard, then you can write there ;)
These are actually pretty easy to create, just have an open mind ;)
1.
Enter
Events
Unit - A unit enters No region
Conditions
(Owner of (Entering unit)) Equal to (==) Player 1 (Red)
Actions
Dialog - Create a dialog button for Dialog labelled Travel...
"OperaterCompareEventID" is an UMSWE function, but it seems like UMSWE is not working. Look at the title bar ;) I got no idea really...
*Problem Solved*
UAC/Firewall was blocking it.
Hey,
Hope this is the right place to post :) Anyway, I'm looking for someone to team up, help me or call it whatever you want to create a hero map. What I need help with first is the concept of the map, terrain and things like that. If you want to see some of my work just contact me ;)
To...
omfg... Not to flame anyone, but you could create a trigger:
Events:
- Unit Finishes/Starts the effect Ability
Conditions:
- Ability being cast equal to stun
Actions:
- Remove stun from target unit of ability being cast.
Good luck ;P
If you put a better description in the title. "Memory leak, please help." or something and write with small letters people might consider reading it...
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to (==) True) and (((Owner of (Matching unit)) is an ally of Player 1 (Red)) Equal to (==) True))) and do (Actions)
Loop - Actions
Hero - Instantly revive...
You're checking that both the neutral and player(integer a) is in top. So if both are in top they will be defeated. If none of them are in top they will win. And theres no reason looping it cause the victory/defeat actions will stop the game anyway... First of all remove the "And all conditions"...
Check that all files are current and that the registry path exist ;)
If the registry path does not exsist go to my page http://k0s4.wordpress.com and download the registry fixer ;)