I got a trigger to it here:
Hunter Roar
Events
Unit - A unit Starts the effect of an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
(Ability being cast) Equal to Roar
Actions
Set HunterRoar = RiflemanYesAttack1 <gen>...
I am making a TD and i need some help with the waves. I have made 3 waves. The first one works but when the second one comes it usually change to the 3 wave and such. I use food to check if the level is complete. Since i turn off each wave after theyre done, i cant use a condition for the next...
If you want to remove the eyes, then go make a trigger that says "Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons"
Simple as it can be :D.
EDIT: Sorry didnt see AceHarts post :p
I want the multiboard to count lifes in my TD. When a unit enters a specific region, the life counter should go down with one. And i dont got an update trigger.
I have made this multiboard for my TD, but it doesnt work. What i want it to is to show the lifes left. Could anyone please help me here?
Multiboard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 2...
You see the thing is that i dont know what integers are. And since English is not my native language, im having a pretty rough time with reading guides about it and such.
Anyways, +rep to you.
Weeelll... i havnt really made the Multiboard or Scoreboard or whatever yet, since i dont know how to do that :D. So i probably cant use that im afraid :(. But thank you anyways, and +rep to you :).
Hi, im making a TD and i am looking for an advice. I have made a trigger that is supposed to show when you lose a life. Since i dont know how to make a one trigger that shows when each life is lost, i have made a couple. This is how i done it:
Lose Life 49
Events
Unit - A unit...
I think the easiest way would be to make a trigger that will replace the tavern. Let me freehand it.
Events
Time elapsed is X
Conditions
Actions
Replace Tavern with (A Tavern that looks like the other tavern, but doesnt sell any units)
I think that should work.
Hi, im making a TD and i need to know how you check that all units from the first wave is dead, so second wave can begin? I have tried this trigger:
Wave 1 Finish Check
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If (All Conditions are...
Hi everyone. Im making a HLW-like map and i need help with commands such as "-str max". Any ideas?
Thanks alot :)
EDIT: and with "-str max" it is supposed to mean that for each 100 gold you have you can get 1 strength, if someone got mislead :)
Thanks for all your ideas everyone :). There is some of them that i cant make because i dont know alot about triggering spells and such :(. But +rep for all of you :).
Im making a Hero Line War look-alike map and need some ideas for heroes. They should all have 4 abilities each 3 with 10 levels and a ultimate with 3 levels. This is an overpowered type of map so its okay if the ability damages like 15000 in level 10 or something :). (No attribute bonus ability...
Hi, as the title says, i need to get the whole map revealed at the start of the game. I have tried to make a unit with an ability that reveals the whole map, but i cant seem to find an action that makes an unit use an ability. Also i have tried to find a trigger that reveals whole map, but i...
Okay i changed the trigger a bit:
Phoenix Blast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phoenix Blast
Actions
Set targetpoint = (Target point of ability being cast)
Set casterpoint =...