Sorry i didn't make it clear! this is a single player map im making for myself, the only playable slot is player 1(red). The thing is this spell has no cooldown so at any time there can be as many as 3 missiles in play (all from the one hero). Enemies can be hit only once by each missile.
As...
yes, all enemies in grouptarget are moved into grouphit[x] so they can only be enemies.
I played around with the second trigger: it works when I change all instances of [x] to 1 but not when [x] is 2 or greater... weird
I figured out a compromise where i just created a separate unit group...
hmmm... I've tweaked around with this spell and I'm fairly certain that there is no problem with my triggers, but a bug with unit arrays @@ it works with array number 1 (i.e. WPreaver_grouphit[1]) but not with 2 or above... is this a known problem?
Dont think it would be possible to do in object editor.
What you could do is trigger it like this:
- When you cast the spell, it creates an invisible unit
- Give that unit an expiration timer, so it expires like most traps after a certain amount of time
- Add it to a unit group
- Make a...
Hi, I'm trying to make a spell that fires out a missile, hitting all enemies it passes through once per missile. Although the first missile works as expected, all subsequent casts cause the missiles to damage enemies it passes through multiple times.
For the life of me, I can't figure out...
Hi, in JASS, you can use 'FirstOfGroup(<Groupname>) to get the unit that was added to a unit group most recently. I was wondering how you would be able to get the unit that added last to a unit group, i.e. 'LastOfGroup'. Now, 'LastOfGroup' doesn't exist... how could i do this?
So wait... you'll have to pay for every map that the mapper makes? so for example, we pay for coolmap v1.0, then an update is made because of some annoying bug, so we'll have to pay again for v1.1 @@
and if we dont have to pay for the updated map, then people who bought the first map will be...
Downfall
by EsKiMoJoE_66
Here's the deal:
Humanity is on its last legs: the world's dead are returning from the grave by some strange phenomenon and attacking the living. At first, it posed little threat. The zombies were universally slow and aimless. However, they started to mutate, most...
Oh... Well the thing is, since im just learning vJASS, I only have one trigger... When i save the map, the JASS Helper runs and checks the script. Then, it displays the message: "Found Errors, Please Wait" and then nothing happens, except for world editor crashing.
I am using vJASS and whenever i save a map the vJASS checker displays the message "errors found" and just freezes, along with World Editor itself. The map still saves, but it is annoying and stops me from indentifying errors.
How can this be solved?
I am using a vista and have recently downloaded the vJASS 1.5d pack. It works, but whenever I try to test a map warcraft 3 doesnt load; it just crashes, giving the message "Warcraft 3 has stopped working." How can I fix this?
Could this have anything to do with Grimoire? it says in the installation guide that I should make a dual installation of wc3 (1 for patch 1.21b and one for battlenet gameplay) and then do this:
6. Fire up regedit and change the values of "HKEY_CURRENT_USER\Software\Blizzard...
yeah ok i got newgen to work, but when i see other people's triggers they use "scope", "endscope" and "private functions". However, when i try to use those in my triggers, the syntax checker doesnt recognize it. How can I fix this?
I know that this may seem like a stupid question, but how do i install NewGen/vJASS 1.5 once i've downloaded it(e.g. where do i put the file, how do I use it, etc)? I cant find out how...
P.S. I am using a Windows Vista PC.
yeah sorry :D
anyway, i am using JASS (I cannot use vJASS) to create a spell that creates a projectile and move it towards an angle. For this, i use a timer which repeats and triggers another function every 0.01 seconds. I use udg array variables (1 - 12, 1 for each player), and i was wondering...