I think i have tried everything possible :/
That allows ground units to go through trees and cliffs but you have to click on the unit to go there like 10000 times until it starts listening, otherwise it moves like it will collide with the tree or cliff where pathing is available.
For...
I set my unit as a flying unit.
If the tree has "Art - Fly-Over-Height = 100" then the unit will go 100 points up before getting near the tree, but that can be solved by setting the field to zero.
The problem when the ground unit has movement type "Fly" is when you climb over the cliff the...
I think i have tried everything but i simply can't make a unit have no collision (which can also pass through units and trees/cliffs) and move in a straight line. So if there are trees and the unit has no collision if you want the unit to move to the other side of the trees the unit will go...
You are confused there buddy. Unit will not fly until you set its movement to "Fly". Then it will also have unobstructed vision. If the unit has movement speed "Foot", then it will not fly. You cannot change flying height to ground unit. Thats why you have to add crow form ability to the unit so...
Go into sound editor and on which sound you want to use your gonna right click and "Use it as sound". After that you will be able to use that sound into world editor.
I'm not sure at all but i think that the unit must have the Crow Ability if you want it to fly. So just add that ability and remove it in game if you don't want the unit to have it all the time or you can just let it have it. Try that and tell me if it works i can't test it right now
And again i'm using waits. That means that the unit can die. Thats the biggest problem here actually. I don't want the unit to die receiving no matter what damage.
This really works fine but still lets say
Footman has 100 max hit points.
The damaging unit has 200 damage.
Footman dies then the trigger runs.
I don't want the unit to die since i have spells that deal lots of damage. How do i fix that? :)
Well i tested it right now and
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Outland Sky
this trigger works for me just fine. I can see the sky although its pretty ugly
Well you'll make a trigger when the unit kills another unit:
Unit Dies
Events
Unit Dies
Conditions
Actions
Item - Set charges remaining in (Item carried by Killing Unit of type Soul Orb) to ((Charges remaining in (Item carried by Killing Unit of type Soul Orb)) + 1)...
I figured out that it fires before the damage is dealt myself. Thats why i put that wait there and it worked. I think i need that custom value, but still, can't i save the custom value before i change it and after i'm done with it to change it back it was? If that doesn't work i think i can...
And what would i make the first trigger to start with? And it doesn't matter if i store that integer value as a custom value of a unit it still doesn't work. The problem in my trigger is that it doesn't occur when the unit is on max hit points. Untitled Trigger 001
Events
Unit -...
No worries. This is an even more lamer question. But how do you even see the sky when the camera doesn't allow you to look at the sky at all? Does it really matter how the sky looks like?