selling SK
Events
Player - Player 1 (Red) types a chat message containing sellsk as An exact match
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Siegekit lvl 30...
is there any ability that i can increase the damage in which i dont need to use triggers...
if not can anyone help me make one...
its an item ability...
if i click it, it will instantly increase its damage...
then if i click it again the buff is removed...
well is there a way to return the normal color of a model when it got change by model morph...
well i mean when i morph to a red guy and change back to rifleman the red color is still there...
meaning rifileman now is red(not his normal color)...
question:
get back to his normal color?
there are two items...
when i turn on the first item...
the 2nd item is disabled until i turned off the 1st item...
and when i turn on the 2nd item the first item is disabled...
the item has metamorphosis ability...
any ideas for this type of trigger
its like this...
if i use the item(metamorphosis) it triggers:
Actions
Player - Disable Final Blast for (Owner of (Triggering unit))
Player - Disable Aiming Shot for (Owner of (Triggering unit))
Player - Disable Siege Mastery for (Owner of (Triggering unit))
now the...
Then - Actions
Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add Web to (Last created unit)
Unit - Order (Last created unit) to Undead Crypt Fiend - Web (Triggering unit)
well what i mean is when i put the unit's movement speed to 0 and try to attack...
the unit doesn't turn...
how do i make a turning character with no unit movement...???
pressure
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pressure
Actions
Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building...
as said "triple shot"
shoots a missile 3 times on a target...
i tried using 3 dummies with a wait trigger but it wont work...
it only shoots 2 times...
then when i tried to change pc and use newgen(jass) it only shoots 1 ability rather than 2...
can someone post the code plz...
+rep
well it should summon 2 dummies but it only summons 1 dummy
dummy test
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Doom Blast
Actions
Unit - Create 1 dummy for (Owner of (Casting unit)) at (Position of...
when using butterfly+hyperstone+cuirass+anything that increases attackspeed, the attackspeed of ursa is at max...?
or not??...
since if u use overpower the attackspeed of ursa goes beyond his normal max attackspeed...
is it that ursa's combat-cooldown is change when using overpower???
i mean...
when i use hero abilities and change the research upgrade (like long bows) to hero ability it works quite well...
but when i change the ability to unit type...it doesn't work
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player - Set the current...