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  1. X

    Flying units repel each other

    I have custom units which have movement type fly, the problem is that when i move them close to each other, even though their collision size is 0, they will repel each other, until they do not overlap each other. I have tried many ways, including turning off pathing for the units via triggers...
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    conditional wait minimum cooldown

    this is just a very basic general question, and although i have spent a little bit of effort searching for a thread on this topic, i only got 1 relevant thread with the keywords "minimum interval check condition", and though the thread does provide some possible answers, it does not totally...
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    function return problem

    i have this function used for a boolexpr that does this: private function lockcond takes nothing returns boolean local location compareloc1 = GetUnitLoc(MissleDummy) local location compareloc2 = GetUnitLoc(GetFilterUnit()) return(IsUnitType(GetFilterUnit()...
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    ForGroup calls in struct methods

    this is vjass. I have a method that needs a local group that picks units within range of location and i need it to have conditions. unfortunately, the function asks for a boolexpr and as far as i know a function is needed for a boolexpr(i tried using method but got a syntax error instead), and i...
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    Miss on attacks

    I know this is an amatuer question, and this topic has been discussed in this forum before but unfortunately it could not fix my problem. i have been trying to use bash to make a unit miss on attacks but it never does, i have checked gameplay constants and i do not think there are any factors...
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    Attack 1 and Attack 2

    i have searched the forums but couldnt find anything about this. can attack 1 and attack 2 both be used simultaneously on ground and air units? i have tried this but to no avail, the only thing has been succesful is attack 2 attacking something attack 1 cant. help is much appreciated.
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    Problematic Special Effect?

    is there a way to delete threads? lol im sorry but i solved the problem already...
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    Greatest/least integer/real gets picked.

    is there a way to use an action on any integer/real variable that the greatest integer/real gets picked and be used for an action? any help would be greatly appreciated. if my phrasing is confusing, then let me give an example. eg.. voting system. easy_votes normal_votes hard_votes is...
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    Problematic trigger

    I just cant figure out what is wrong with this trigger. it wont kill the unit. Lethal Tiles Events Time - Every 0.01 seconds of game time Conditions Actions Set Pathing_Lethal_RG = (Playable map area) Set Pathing_Lethal_UG = (Units in...
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    Memory Leak Clarification

    i removed/destroyed anything that can leak but after using leak checker it said that i have a memory leak on 2 things which i was actually quite sure were not leaking. the 2 functions were: Set Game_Message_UV_PG = (Player group((Owner of (Sold unit)))) Game - Display to Game_Message_UV_PG the...
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    AOE damage to units in altitude range.

    i have made a spell that would deal AOE damage to a highly armoured and 999999999hp dummy. the objective is to damage the units around the dummy unit. what i would want is that it would damage ONLY the units in a range of altitude. +-50 in this case. however, i do not know how to do this as it...
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    Missle Dummy Help.

    The missle does fire but it only does for the 1st time the rest of the time the missle just stays there, and even if it does fire it will not hit the target, it will just circle the target. The problem must be with the dummy as the other 2 self damaging actions work. thanks for any help...
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    Equal To Range (not exact number)

    I know this might be an utter noob question but after trying for quite long i cannot find out how to get a condition to have, lets say, (Height Of (Triggering Unit)) Equal To (100 - 400) any help will be appretiated EDIT: WAIT WAIT WAIT I FIGURED OUT HOW TO DO SO!!!! MY MATH FAILS.... =.= NEVER...
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    Shockwave Type Impetus

    I know this is quite impossible but i want to make a straight line skill (something like shockwave) deal damage like impetus on the first unit it hits. i tried using a dummy unit but it always screws up. Things like shooting off in the wrong direction and lagging behind the original missle were...
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    Make The Spells In Cooldown Time

    i wanted to ask if there is a way to make the spells run their cooldown time although they have not been casted. So instead of making something that refreshes the spell cooldowns, i want to make the spells *edit - run their cooldown again. Any help will be appreciated. Thanks.:)
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    Map Lag

    All the maps i create face a problem: it faces a super severe lag at 7 minutes elapsed time and so. it would take 4-5 mins to load back to warcraft's main menu after exiting the game after 8 minutes or so.:banghead: The map is not even big! I suspect something, which is the 0.01 second triggers...
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