I created this spell, which, once cast is suppose to jump from 1 enemy target to another, then once it runs out of targets, blow them all up dealing damage to all the targets it bounced to. The trigger I made used to work just fine, but for some reason has all the sudden stopped working. I've...
I'm trying to reset a cooldown for a single hero spell with this trigger:
Untitled Trigger 001
Events
Conditions
Actions
Set SoulOrb_Lvl = (Level of Soul Orbs for (Casting unit))
Unit - Remove Soul Orbs from (Casting unit)
Unit - Add Soul Orbs to...
I've looked around on the forums for a action that sets a variable to a group of units in a line in front of the caster. I've found some answers in vJass, but thats all greek to me. Is there a way to do it GUI?
I have a unit that has metamorphasis as his ultimate, it's a different hero then the demon hunter and instead of turning into a big demon, he turns into a dragon. Each time the spell wears off, some of his items in his inventory disapear, not just get dropped, but disapear completely. Was...
I looked all over the forums for a question like this but found nothing, :( so maybe this can't be done. I am using a dialog spell level system that I got from Andrewgosu's tutorial http://www.thehelper.net/forums/showthread.php?t=34530&highlight=spellbook
And I am making a campaign style...
I've been working on this trigger for awhile and have been able to come up with some so-so solutions that really don't create the results I'm looking for. :banghead: Anyways, I am trying to make a trigger so for a unit that is moving along a set path and when it comes in range of enemy units, it...
I am using a tavern hero select system that works great, and for a random feature I am using this trigger:
Random
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Random Hero
Actions
Set randomint = (Random...
I'm trying to make a trigger that when an ability is cast, the triggering unit is moved to the targeted unit, then damages the target, I got the teleport part down and I know how to deal a specific amount of damage to the target, but my question is: how do I make it so that the damage done...