As stated above, the triggers turn off fine, but turning back on is the problem. Ive attached the triggers...I personally cant find anything that would stop it from working, but then again I have a lot to learn..
Red Spawn
Events
Time - Every 2.00 seconds of game time...
I may be reading what you want to do wrong, but couldn't you just combine the second "if/then/else" with the first "else" trigger? Ex.
Else - Actions
Camera - Apply Camera 004 <gen> for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds...
You set it as a dying unit, whereas the trigger is a "unit enters region" so change that to triggering unit. I'll continue to check but that popped out at me
Ok couldnt log off..had to fix it. Now that it's fixed, this trigger doesn't leak and it works..wow (first leak issue i've had where it screws up the whole trigger)
Center
Events
Conditions
Actions
Set Temp_RGroup = (Units in (Entire map) owned by Player 1 (Red))...
thanks for the link. i've checked over many of my triggers, none seem to be leaking (this is the only group trigger i have, all others are abilities) but i'm logging off for the night..maybe i'll think better when it's not this late lol
thanks for pointing that out...just added "turn off" command. my trigger(s) will work now...its just giving each ring a simple value of 1 and when 1+1+1+1= 4, GG.
EDIT: If it was your intention for the player to hold onto the rings, well then, just make it so the rings aren't droppable if...
i'm kind of an oddball so i like to do things like this :
Ring Integer
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (YOUR "RING")
Actions
Set ItemInteger = (ItemInteger + 1)
Turn off (this trigger)...
Center
Events
Player - Player 1 (Red) types a chat message containing -center as An exact match
Conditions
Actions
Unit Group - Order (Units in (Playable map area) owned by Player 1 (Red)) to Move To (Center of Troop Move Center <gen>)
This works for when...
In short, I applied the "Iron-Forged Sword" upgrade to my custom units. What I did was changed it around so it would be applied to all units (clicked the box) and it is not working.. it's probably because of the custom units..
My custom units are undead, I set the upgrade race to undead...
Damn you people and your zombies!!
Anyway, i've recieved some pretty neat ideas.. I'm about done for tonight, i'm getting off.. re-checking thsi post tomorrow.
thanks for the input, and remember, never put an option 5 on a poll; it will tie for first =D
EDIT *last of the night* i...
ohhh so i get what you're saying...its like campaign mode on a racing game, or any other type game that's not strictly RPG.
that's pretty unique, actually..might be challenging to implement different "levels" but who said challenging wasn't fun? Anyway, i'm tied between 3 then..
Lol...
just got back, and wow..there is a lot of lore for the sunwell...its still very possible to depict it pretty well..Dawn of the Dead...humm..i kind of put that up there as a joke, but people serously want to see it...i'm confused :confused:
How do you guys feel about the 3rd person camera...
well, the main thing i'm doing with this campaign is making it 3rd person, whereas the normal ones are overhead. The advantage of making it 3rd person is you can make it seem more realistic, and if you terrain right, a lot more is taken out of it than the typical "oh wow look at that..."
At...