As stated above, the triggers turn off fine, but turning back on is the problem. Ive attached the triggers...I personally cant find anything that would stop it from working, but then again I have a lot to learn..
Red Spawn
Events
Time - Every 2.00 seconds of game time...
Center
Events
Player - Player 1 (Red) types a chat message containing -center as An exact match
Conditions
Actions
Unit Group - Order (Units in (Playable map area) owned by Player 1 (Red)) to Move To (Center of Troop Move Center <gen>)
This works for when...
In short, I applied the "Iron-Forged Sword" upgrade to my custom units. What I did was changed it around so it would be applied to all units (clicked the box) and it is not working.. it's probably because of the custom units..
My custom units are undead, I set the upgrade race to undead...
Hello guys, over the past few weeks i've gotten better at terraining/triggering, can do most things now..i'm just wondering before I start anything too large what type of game you guys would be most interested in playing...
-One option that I was thinking of would be something along the lines...
I saved two triggers with .wtg and .wct, and put them in a common folder. When i check that folder, i do not see either the .wtg or the .wct to import. anyone know why?
-solved.
Yes guys, hello. As it says, i want a name for an evil force, that fits in with the Warcraft Alliance, Horde, etc.
>>>Yes i have used name generators, they suck
>>>Yes i do want to know your ideas
>>>No, the campaign isn't even close to being done yet
>>>Yes, the lore is...
In my map i set a unit to a spot, as in i did not create a unit on the map, rather set him in that position beforehand. what i don't understand is sometimes the unit isn't there. Then i would leave the area and come back(within 30 seconds) and he would be there. some of you probably had this...
Is there a certain size region where the weather cannot just be created? This trigger doesn't work, but a similar trigger works, anyone have any idea why?
Weather Start Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
If (All Conditions...
What i want my trigger to do is when you enter a region, box pops up, hit yes or no, if yes, move to certain region, if no, do nothing. My triggers are:
Stormherald Armory Enter
Events
Unit - A unit enters Stormherald Armory Enter <gen>
Conditions
(Unit-type of...
Do you like the idea of starting a campaign at max level, with various items to increase stats, more than the idea of starting at level 1 and working your way up?
Option 1, quests give items, items raise stats to compensate for not gaining levels
Option 2, quests give xp, so items have to...
Basically i can terrain pretty decently, but i suck when it comes to city terrain for some reason. I've been scoping the forums and haven't really found any cities. Anyone have any examples of well terrained cities?
sorry for the lame title, but I have a problem with my trigger.
First off, what I want my guy to do whenever he attacks is use a sound, trigger one looks like:
Event: A unit is attacked
Action: Play heavymetalchop1 attached to unit
That doesnt work at all, so I tried another thing...
My trigger is
Event
A unit begins casting an ability
Condition
Ability being cast equal to Mass Dispell
Actions
Remove all buffs from (target unit of ability being cast)
How do i make it so that it removes ALL buffs from ALL units within 700 yds?
In short, i have a unit casting a spell. When the unit is done casting the spell, i want a wolf to be created at the point of the spell, and i want to set the life of the unit, along with the strength of the casting unit to the created unit. How is this accomplished?
Lol, i went through 5 base skills to test this out but each time umm..
In short, my skills cause permanent "Stunned" buff on the target. I wrote a trigger to remove the stun, nothing happened, it still was on, i wrote 5 different spells to get rid of the stun, i changed stunned itself, and...