Well, you only have a few trigger lines that you need to use ..
> You need an event .. something like "Unit enters region"
> Let's say your unit is a hero, put a condition if you have other unit types on the map and you don't want to accidentally lock the camera to another unit: (Triggering...
If it's not ORPG trust me ... 8 players is huge! I'd go for 2-3 or even 3-4 and a lot of monsters/factions etc .. don't forget about the good and fascinating/captivating story-line .. some custom heroes/abilities/bosses and Voila! you made your RPG (ofc this would take months ..)
Try not to...
Right click on your trigger name, copy-as-text, paste it here in [ code][/code] lines ... not hard. :)
(remove the extra space between [ & code.)
Kiddo.
Like this?
Trigger 1
Events
Unit - A unit Begins casting an ability
Conditions
((Owner of (Targeted unit)) is an ally of Player 1 (Red)) Equal to True
Actions
Uhm, Boolean > Player > Player is an Ally/Enemy of > Owner of Unit. :)
Kiddo.
Testing
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(<Your Region Here> <gen> contains (Triggering unit)) Equal to True
Actions
Your Actions Here
Like this?
Kiddo.
Isn't there an ability called Earthquake that already dazes and damages units? If it does only 1 of the 2 things ... simply use the normal Earthquake and add the 2 thing it doesn't do.
If it has daze, add damage.
If it has damage, add daze.
Kiddo.
One idea would be to somehow either make 5 different Forces in your map, or somehow store them into 5 different variables, then call the variables in cause (or, by case, check the Force the player is in), limit the race-specific heroes for each player that is in that race/variable .. and problem...
Testing
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of <Hero Name> to 1 for (Picked player)
Player - Limit...
Alright. I have a problem that affects the visuals of my map. :) Basically, I have some imported item icons (some weapons, some armor, etc.). The problem is that they work fine for the character that has them. I mean, if, let's say I'm player X, and I have an item that uses an imported icon in...