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    Ability Stops Working if Used Through Trigger?

    I know that title was rather vague, but I'm having a very strange problem here, which I'm hoping somebody can guide me through. I have a fairly large triggered ability (Dummy Cast Effect, all actions performed through behaviors and triggers) with two Wait actions in it. I have another ability...
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    Manipulating Site (Mover)s?

    Hi all, I tried altering a Colossus weapon to have a more 'zig-zaggy' feel. The effects follow the correct locations, but the Beam Actors continue to do the original Colossus attack animation (two beams that overlap in a straight line). What do I have to do to the Colossus Beam Site (Mover) to...
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    Immolation?

    Hey guys, I've got a newbie question here. What is the Starcraft II equivalent to Immolation from WC3? For those who don't know the reference, I'm looking for a behavior that deals damage to all units within a certain range of the unit with the behavior. Thanks.
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    Syntax Error, Cannot Save

    So I was mucking about with a bunch of my custom functions and decided to save (I've done WAAAY too much work to simply revert). Unfortunately, I keep getting syntax errors. If I simply remove the offending segment, it just finds another. Here's the error code: unit...
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    Rotating Turrets Through Triggers

    Any way to do this? I've found this to be a problem on more than one occassion now. A good example would be the Siege Tank model (in Tank Mode). Its primary weapon turns independent of its body, but telling a trigger to make the tank's actor's 'head' or 'chest' face another actor results in...
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    Detecting Water?

    Simple question: Is there a [trigger] condition that allows me to check whether a unit is standing on/in water or not? I plan on putting this in a library for others to use, so I can't use pre-created regions.
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    X,Y,Z Offset?

    Hey guys, simple enough math question here. If I have an initial x, y, z point, how do I find the x, y, z coordinates of a point c distance away? Also, how would I implement this into the trigger editor? For a XY scenario, I could just use (point offset by distance towards angle), but the...
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    Curious Problem with Turning Destructibles

    I have a bunch of destructibles on my map that are slightly altered version of the 2x4 Braxis Alpha Destructible Rocks. This is a new problem, but I'm not sure what actually caused it. When I place an effect on the destructible (to do damage, nothing else) the destructible turns 70 degrees...
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    Effects That Hit Units or Ground?

    I have a number of effects that do damage to enemies when I use this action in the trigger editor: Environment - Execute <My Effect> on <Target> from player <Player> This works fine. But when I do this: Environment - Execute <My Effect> at (Point((X of <Target Point>), (Y of <Target...
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    Really Need Some Math Help

    Okay guys, prepare to put your thinking caps on, because this is tough. I have a computer player that shoots at a user controlled player. The weapon has a fixed arc set. Here is the formula for the arc. Vz = Bullet Speed * (sin(pitch)/0.7) Then every 0.06 seconds, this happens: Vz...
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    Dependencies Remove Object Editor Data?

    I was trying to add in the campaign units via the 'Dependencies' option. I thought the Jim Raynor model looked a little better than the standard marine. However, every time I try to change the map's 'dependencies' all my custom object editor data gets wiped out and is simply called "Marine...
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    No Actors Appear?

    Hi all! I just transferred over my beta TPS system to the full retail editor of SC2. Among many other unfortunate bugs, I found that no Actors display properly when using Create Actor at Point. This is absolutely central to my system, so I'm wondering why I can't get it to work. There's no...
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    Adding/Removing Abilities Through Triggers

    Hey guys, I feel kinda stupid for asking this, but how do you add or remove abilities to/from a unit through triggers?
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    Images and Weapons

    Any way to create a variable that contains .dds file paths or weapons from the data editor? I suspect strings can be used in some way, but I'm not sure how... Effects would be nice too, if possible.
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    Triggered Response?

    I have a unit that has no weapon. Naturally, I set it's Abilities - Response field to 'No Response'. At a certain point, I add a weapon to this unit via triggers. Is there any way to also change it's response to Acquired?
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    Allowing Units to Attack Up Cliffs?

    How do you get units to attack up cliffs? SC2's default only lets units attack downwards :S.
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    Two Questions Regarding Turning

    1. Units often turn 90 degrees on their own, especially if they've been idle for some time. Is there any way to prevent this? [SOLVED] 2. Why does this no longer work? I had it working and now suddenly it's not...I can only assume it was something in the data editor: Actor - Make...
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    Terrain Height Issue

    The functions: "Height at Point" and "Cliff Level at Point" don't seem to work. I've been trying to adjust the height of a unit to 0.6 above the terrain, but unfortunately this seems to do absolutely nothing. I end up with a value beneath the ground every time. Does anybody know a...
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    Adding an Actor to an Item?

    How do you add an actor to a preexisting unit or item? This is driving me nuts. I'm trying to create a weapon that can lie on the ground until somebody picks it up, but creating an item doesn't give me the option of adding an actor. Do I have to add an ability to it or something?
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    [Project] Third Person Shooter

    [Project] Third Person Shooter System I have developed a third person shooter system for other people to use for their own projects. Obviously it is still a Work in Progress, so don't expect anything too fancy! Also, I'm designing this system for use with models in the future that enable...
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