I know that title was rather vague, but I'm having a very strange problem here, which I'm hoping somebody can guide me through. I have a fairly large triggered ability (Dummy Cast Effect, all actions performed through behaviors and triggers) with two Wait actions in it.
I have another ability...
Hi all,
I tried altering a Colossus weapon to have a more 'zig-zaggy' feel. The effects follow the correct locations, but the Beam Actors continue to do the original Colossus attack animation (two beams that overlap in a straight line). What do I have to do to the Colossus Beam Site (Mover) to...
Hey guys, I've got a newbie question here. What is the Starcraft II equivalent to Immolation from WC3?
For those who don't know the reference, I'm looking for a behavior that deals damage to all units within a certain range of the unit with the behavior.
Thanks.
So I was mucking about with a bunch of my custom functions and decided to save (I've done WAAAY too much work to simply revert). Unfortunately, I keep getting syntax errors. If I simply remove the offending segment, it just finds another.
Here's the error code:
unit...
Any way to do this? I've found this to be a problem on more than one occassion now. A good example would be the Siege Tank model (in Tank Mode). Its primary weapon turns independent of its body, but telling a trigger to make the tank's actor's 'head' or 'chest' face another actor results in...
Simple question: Is there a [trigger] condition that allows me to check whether a unit is standing on/in water or not? I plan on putting this in a library for others to use, so I can't use pre-created regions.
Hey guys, simple enough math question here. If I have an initial x, y, z point, how do I find the x, y, z coordinates of a point c distance away?
Also, how would I implement this into the trigger editor? For a XY scenario, I could just use (point offset by distance towards angle), but the...
I have a bunch of destructibles on my map that are slightly altered version of the 2x4 Braxis Alpha Destructible Rocks.
This is a new problem, but I'm not sure what actually caused it. When I place an effect on the destructible (to do damage, nothing else) the destructible turns 70 degrees...
I have a number of effects that do damage to enemies when I use this action in the trigger editor:
Environment - Execute <My Effect> on <Target> from player <Player>
This works fine. But when I do this:
Environment - Execute <My Effect> at (Point((X of <Target Point>), (Y of <Target...
Okay guys, prepare to put your thinking caps on, because this is tough.
I have a computer player that shoots at a user controlled player. The weapon has a fixed arc set. Here is the formula for the arc.
Vz = Bullet Speed * (sin(pitch)/0.7)
Then every 0.06 seconds, this happens:
Vz...
I was trying to add in the campaign units via the 'Dependencies' option. I thought the Jim Raynor model looked a little better than the standard marine.
However, every time I try to change the map's 'dependencies' all my custom object editor data gets wiped out and is simply called "Marine...
Hi all!
I just transferred over my beta TPS system to the full retail editor of SC2. Among many other unfortunate bugs, I found that no Actors display properly when using Create Actor at Point. This is absolutely central to my system, so I'm wondering why I can't get it to work. There's no...
Any way to create a variable that contains .dds file paths or weapons from the data editor? I suspect strings can be used in some way, but I'm not sure how...
Effects would be nice too, if possible.
I have a unit that has no weapon. Naturally, I set it's Abilities - Response field to 'No Response'.
At a certain point, I add a weapon to this unit via triggers. Is there any way to also change it's response to Acquired?
1. Units often turn 90 degrees on their own, especially if they've been idle for some time. Is there any way to prevent this? [SOLVED]
2. Why does this no longer work? I had it working and now suddenly it's not...I can only assume it was something in the data editor:
Actor - Make...
The functions: "Height at Point" and "Cliff Level at Point" don't seem to work. I've been trying to adjust the height of a unit to 0.6 above the terrain, but unfortunately this seems to do absolutely nothing. I end up with a value beneath the ground every time.
Does anybody know a...
How do you add an actor to a preexisting unit or item? This is driving me nuts. I'm trying to create a weapon that can lie on the ground until somebody picks it up, but creating an item doesn't give me the option of adding an actor.
Do I have to add an ability to it or something?
[Project] Third Person Shooter System
I have developed a third person shooter system for other people to use for their own projects. Obviously it is still a Work in Progress, so don't expect anything too fancy! Also, I'm designing this system for use with models in the future that enable...