Because I haven't figured out how I can make an item cast an ultimate hero ability.
The ultimate status is crucial because I need the ability to able to affect magic-immune units. So, unless there are 'ultimate' item or unit abilities, the next best option is to give it to a dummy caster to...
Are there any repercussions to adding hero abilities to non-heroes?
What I want to achieve:
A custom item with an active Entangling Roots ability that can target magic-immune units (after all Entangling Roots seem to be a physical effect)
How I intend to achieve:
- The custom item will...
Yes, that is what I have done but there are more item skills requiring classifications than there are classifications so I guess I will just have to let the players reclick those items themselves.
Ah thanks for the idea! It almost worked if not for the fact that the current skill that I'm working on is an item skill which I would need to ForceUIKey(Numpad*) which is not possible... or is it?
Is there any way to simulate a player clicking a targeted skill and bringing up the 'Select Target' dialog (where the mouse cursor changes to a crosshair) using triggers?
What I'm trying to do is to authentically reproduce the 'Unable to target **' dialogs (having used up the Ancient and...
Yes, I am aware of the 1024 length limit. :thup:
What I am pointing out is the fact that certain text fields may have an arbitrary limit smaller than the absolute 1024 limit... one of which is the extended tooltip field for items. :(
An analogy would be: The maximum movement speed for all...
I might be new, but I know what I'm doing! :P
I'm already doing that... I hope you didn't think I was using colour codes for every single character...
What I mean by colour variation is something like a line of green text with gold numbers; this will require a lot of colour coding without...
In making my own custom items, I came across this problem: The extended tooltip describing the item had a text limit of approximately 435 characters inclusive of spaces, colour codes, etc.
You could type in a much longer description or add more colour variations in the editor but when running...
Thanks for writing a comprehensive guide on the summoning skills!
What I'm curious about is this: Is there a summoning skill that summons a permanent unit and that summoned unit leaves a corpse on death instead of vanishing in a poof (i.e. can be animated, raised, etc) or must you use...
I have a custom ability that is based on Charge Gold and Lumber that costs 1 lumber to use and I am trying to write a trigger that orders a specific unit to use that skill once every second.
I tried using the GUI method of Unit - Order Unit to Ability but I cannot find Charge Gold and Lumber...