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    "Nuclear Launch Detected"... A nuclear explosion

    Hi, me again, working on a Nuke spell. Hope you don't mind all these questions. When I'm done I'll do everything in my power to give back and help those who need it I swear. :thup: Anyways, the spell itself is done, based off Rain of Fire and a Nuke falls to the ground and explodes pretty...
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    Neck Snap Skill Help

    Yep, I need skill help again I know, I'm being a pest and all, but for each problem solved it's something I don't ask again as I learned what to do. :thup: Anyways, I have a skill that's only supposed to work if the unit is stunned. If not, then the caster moves to his own position and the...
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    Reflecting a targeted spell back at caster every number of seconds

    I know, I'm a pain. But I'm completely lost on this one. Would anyone be so kind as to tell me what the trigger would be to get this to function properly? Thank you. ;)
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    Would this spell leak?

    Me again (hope I'm not becoming a pain.) I made a spell via triggers using variables, it works, but I can't help but feel it's leaking somewhere. I'd like to know if my gut's right or if it's all in my head. Here is the trigger for the spell, if it leaks, tell me where and how to fix it please.
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    Unit-Type comes within range of Unit-Type

    Well, I need help again (I'm learning from what you guys are teaching me!) I've been making an AoS and I want to implement a... special battle so to say. I've always found it wierd how in some AoS games, when two heroes that actually knew each other and were on opposite teams would beat...
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    GUI help on telling friend from foe.

    Hello again, I'm afraid I need more GUI help. You see, I managed to create a spell where 5 meteors fall onto the ground and rotate around the caster before floating up to form a giant meteor and bombing a random unit in range. Thing is, this spell kills both my allies and enemies. How do...
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    Spell Help - Checking the level of a spell

    Hello, I would like to know the triggers necessary to check the level of a spell? Event - Unit starts casting an ability Condition - Ability being cast = ability Condition - Ability Level = Level Is there a condition to that effect?
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