Hi i am making an assignment which involves me building a machine to do a desired task. It requires the ability to make fast computations (within about 3 seconds) of numbers and co-ordinates with the ability to receive various inputs and outputs from sensors. I was wondering which programming...
So you want to create a Phoenix egg and then have it spawn into a phoenix?
If so you could trigger it and just make 2 separate units, 1 for the egg and 1 for the phoenix.
He said Command Aura.
Maybe if simply using allowable targets doesn't work then maybe you could create a buff which increases damage by x% and then just simply select all your specified targets and give them the buff when the ability is in action.
Try slowing the trigger down and add game messages to tell you where the trigger gets up to. Then you can find out exactly where the trigger is malfunctioning. Bit of a trial and error method but it saves me from having to read it. :D
NOTE: I haven't tested this.
Add to your Initialization trigger:
Set PurgedSpells[1] = Stunned
Set PurgedSpells[2] = Slow
Set PurgedSpells[x] = x
Event:
A unit begins the effect of an ability.
Condition:
Ability being cast is equal Purge.
Actions:
For each (Integer A) from 1 to x do...
Events:
Dialog - Dialog Button Clicked for (your dialog)
Conditions:
Clicked Dialog Button equal to (you dialog button variable (this variable is an array to store each button))
Actions:
Create (however many units you want) at center of (your region or co-ordinates) for...
Well what you could do is make another ability but set it's icon to the DIS (Disabled: should be in most icon sets) version and give it a tooltip stating what lvl is required to use it and make it do absolutely nothing but once the hero gets to the required lvl then remove that dummy ability and...
I know this isn't my thread but...
When you use Special Effect - Create Special effect on unit and attach your weapon to them how do you set it to a variable so that you can take it away and put it back on whenever you want?
I tried making a Special Effect variable but it doesn't seem to...
yep 5sec lag after the 10 sec where i can't even move my mouse or do anything else on the computer until the 5 seconds has elapsed. :mad:
Edit: There are absolutely no other triggers acting at the same time as this trigger does so i really think it has something to do with triggering player.