I've refined more information on my predicament. I've narrowed the bug down to only one of the groups (of about 300) using this system. The program shuts down if the other group, about 700 units, mobilizes regardless of whether it uses the mass movement system. The bug does not occur of this...
Hey, I'm experiencing a weird bug. When I have two groups with different unit types in each one, the units will execute the move but then the entire warcraft program shuts down when they finish. Any ideas?
Ark'u'roth
When running a test play of my cinematic, at a certain, specific time the entire warcraft program will close itself without a word of warning or pause. I'm not sure if this problem always existed or is new, because I just recently reached this time in the progression of my programming...
The AI script didn't help.
Denegoth, you think that if I chop up my trigger into more that it'll work?
No good. Shorter triggers still have this problem. Is there another way I can trigger spells without issuing an unit order?
Here's the initialization, but I doubt something's wrong there....
I first noticed it in my dummys, but I tried a variety of units after that and none of them could cast. I'll get a sample trigger, hold on.
About half the sound files I try to import, even when I convert them to different file types, import apparently fine but then claim it isn't a 'valid sound file.' Sometimes sounds that previously were 'valid' suddenly become invalid. Also, when working in the sound manager the entire world...
GUI doesn't have support for a lot of units' specific animations - such as stand 2, which I need in this cinematic. The animation index 0 is to keep the units from fidgeting and looking around when I want them acting serious, although I realize now I really should use groups according to type...
I'm sorry, I didn't think that piece would be important.
It ends with
//===========================================================================
function InitTrig_c takes nothing returns nothing
set gg_trg_c = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_c...
K, I've tried the above both in its own trigger and inside a pre-existing one, and it looks fine in the editor but gives me a "FATAL ERROR" when I try to test play it and closes Warcraft down. Does anyone know what's going on? :confused:
You'll have to dumb that down, I'm afraid. :( Sorry.
Do I define the group as GetUnitsInRectAll(GetPlayableMapRect())
then put in call GroupEnumUnitsInRect(rect bj_mapInitialPlayableArea)?
What's the filter unit/function?