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  1. Ark'u'roth

    System Mass Movement System

    I've refined more information on my predicament. I've narrowed the bug down to only one of the groups (of about 300) using this system. The program shuts down if the other group, about 700 units, mobilizes regardless of whether it uses the mass movement system. The bug does not occur of this...
  2. Ark'u'roth

    System Mass Movement System

    Hey, I'm experiencing a weird bug. When I have two groups with different unit types in each one, the units will execute the move but then the entire warcraft program shuts down when they finish. Any ideas? Ark'u'roth
  3. Ark'u'roth

    Very weird bug - warcraft shuts down

    Yeah, it's about 1000 units. Changing it to 'Unpause all units' doesn't help either
  4. Ark'u'roth

    Very weird bug - warcraft shuts down

    K, I've tracked the problem to this command:
  5. Ark'u'roth

    Very weird bug - warcraft shuts down

    When running a test play of my cinematic, at a certain, specific time the entire warcraft program will close itself without a word of warning or pause. I'm not sure if this problem always existed or is new, because I just recently reached this time in the progression of my programming...
  6. Ark'u'roth

    How to: Make Custom Skies

    All I get in-game is black. I think the extractor isn't saving it as a .blp - it's still a .tga. Anyone else have this problem?
  7. Ark'u'roth

    No spells are working

    The AI script didn't help. Denegoth, you think that if I chop up my trigger into more that it'll work? No good. Shorter triggers still have this problem. Is there another way I can trigger spells without issuing an unit order?
  8. Ark'u'roth

    No spells are working

    I have made sure the dummys, as well as any other units I tested with, had both the spell in question and the appropriate amount of mana.
  9. Ark'u'roth

    No spells are working

    Here's the initialization, but I doubt something's wrong there.... I first noticed it in my dummys, but I tried a variety of units after that and none of them could cast. I'll get a sample trigger, hold on.
  10. Ark'u'roth

    No spells are working

    I'm not sure I know what you mean. I've disabled player control, so yes, these spells are being ordered from a trigger.
  11. Ark'u'roth

    No spells are working

    For some reason in my cinematic no one can cast spells. Other orders work, but when told to cast a spell units just sit there. Help, please!
  12. Ark'u'roth

    Bizarre sound importing problem

    About half the sound files I try to import, even when I convert them to different file types, import apparently fine but then claim it isn't a 'valid sound file.' Sometimes sounds that previously were 'valid' suddenly become invalid. Also, when working in the sound manager the entire world...
  13. Ark'u'roth

    On a Grand Scale

    Hey, I figured out a simpler way. But thanks to all that helped! I appreciate you stooping down to assist a lowly noob. Rep all around!
  14. Ark'u'roth

    On a Grand Scale

    GUI doesn't have support for a lot of units' specific animations - such as stand 2, which I need in this cinematic. The animation index 0 is to keep the units from fidgeting and looking around when I want them acting serious, although I realize now I really should use groups according to type...
  15. Ark'u'roth

    On a Grand Scale

    I'm sorry, I didn't think that piece would be important. It ends with //=========================================================================== function InitTrig_c takes nothing returns nothing set gg_trg_c = CreateTrigger( ) call TriggerRegisterUnitEvent( gg_trg_c...
  16. Ark'u'roth

    On a Grand Scale

    function Trig_Side_Look_Conditions takes nothing returns boolean if ( not ( udg_Walkforward == true ) ) then return false endif return true endfunction function UnitAnimationFilter takes nothing returns boolean call SetUnitAnimationByIndex(GetFilterUnit()...
  17. Ark'u'roth

    On a Grand Scale

    K, I've tried the above both in its own trigger and inside a pre-existing one, and it looks fine in the editor but gives me a "FATAL ERROR" when I try to test play it and closes Warcraft down. Does anyone know what's going on? :confused:
  18. Ark'u'roth

    On a Grand Scale

    Thank you, Wise One! +rep
  19. Ark'u'roth

    On a Grand Scale

    You'll have to dumb that down, I'm afraid. :( Sorry. Do I define the group as GetUnitsInRectAll(GetPlayableMapRect()) then put in call GroupEnumUnitsInRect(rect bj_mapInitialPlayableArea)? What's the filter unit/function?
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