Does anyone know how the "create dialog in grid" works compared to not using grids? I've been looking all over for any information but no one seems to even use it.
What im hoping for is that it would allow me to specify size relative to resolution, but i got a crappy monitor and cant really...
When i duplicate a unit, or change which unit a Actor points to, some fields change by themselves (often to values which dont exist) to match the new units ID.
Can i turn this function off or work around it? And why does it work this way?
So im on the process of creating a basic "zergling rush at your terran base" map just to get a hang of this editor. And i want to use the doodad-walls to fortify a position. However it seems units can just walk through the walls.
How do i make the walls solid?
The specific doodad is...
Its not in his profile. It doesen show up as far as i can tell on google. I cant find it on the Hiveshop. Not sure if its there? Could anyone get me a link? :banghead:
Thanks
Ok, so im trying to make custom animations for units on my map, but its kinda complicated and i never even used 3ds max before..
So im looking for someone to help me with it, either to be a offical animator and maybe texture-maker for the map or give me some help with animations. That person...
Anyone know where i can find a mdx importer/exporter script for 3ds max 4.2
all the information is outdated and all the links broken.. :(
Also some tips on how to use the script would be appriciated :)
I've looked through different tutorials and threads but im still not really sure how to do this.
What i want to do is add a custom animation to the palladin model, and make this animation my self.
It seems you need some sort of 3d editing program, like 3ds max, or milkshape, blender and...
When i add units to a local group called TempGroup inside a loop like this:
local group TempGroup
local integer i
set i = 1
loop
exitwhen i > 32
if ( true ) then
call DisplayTextToForce(GetPlayersAll(),"Before AddGroup")
call...
function spell_GetCaster takes nothing returns unit
local integer q = GetAttachedInt(GetSpellAbilityUnit(), "unit")
local unit caster
if ( q == 1 ) then
set caster = udg_Casters1[0]
else
if ( q == 2) then
set caster = udg_Casters2[0]
endif
endif...
Saw this in another thread and it got me thinking, im using a lot of BJ functions. Is there always a corresponding function without the "BJ" that is faster? Or maybe most of the time?
Im learning JASS, and its going pretty well but im still using alot of GUI to JASS conversions(and converting some old triggers to make them better).
Anyways, im getting really annoyed over the way the "If" triggers and some others end up after conversion.. example:
function...
function InitTrig_Enemy_attacks_JASS takes nothing returns nothing
Reading this got me thinking that it might be possible to "send" a variable from a trigger to another, using something similar to "trigger - run" but with the option to send variables with it.
Is that possible, cause it...
I think this has worked for me before, or atleast "triggering player" has.
But is it possible and always safe to use "triggering unit" in a trigger that isn't the trigger triggered by the event?
Meaning a trigger that runs through "Triggers - Run trigger" in the original trigger?
(A lot...
Firstly, how do you declare a array correctly in JASS?
Secound, is it possible to set an array equal to an other similar array? Like this:
set MyArray1 = MyArray2
Where both arrays are integers with the same range?
Or do i have to loop through the whole thing?
After the site crash i havent been here in a while. But is there still any way to recover lost post-count and rep?
Not that i had very much of both but it'd be sweet if i could recover it.
hope this is the right forum for this.
1. Is it possible to make vars that are local for the whole trigger so to speak, like the "normal" variables (udg_XXX) but still MUI.
2. Does static variables exsist? What other types are there?
Am i making any sense?