Today i have done some change for my trigger,and reset my standard unit to default.I can still save my map,but when i click Test button it open warcraft III and display first screen(Single,Battle Net...)
And when i browse to my map is display my map but with no player ?
What wrong with my...
Is there anyway to check an ability is cooldown or not ?
I need to make an auto-cast system that will do this thing :
Example i have an hero with 4 ability
-Ability A don't have cooldown.
-Ability B have 1 second cooldown.
-Ability C have 5 second cooldown.
-Ability D have 20 second...
I have some weapon model,and i use it in my map as a missile,but when the missile hit unit,it stay for a 3-5s before disappear,it's because my model don't have a death animation(or wrong death animation ?? )
Please tell me how to add a death animation to a model ?( I only need it disappear...
Like topic's name? Anyone thinking about this before?
I want to make a pirates's fighting map,that map will have 2 force in 2 sides of a river/or sea.2 or more boat will transfer between to side,and will stay at each side for a little times(may be 30s).Player can go on any boat when it's in a...
Please see my map,i use leak check and my map don't have any leak(you can see again) but handle counter go up never stop after i use the skill.Can you find the leak which leak check cannot find?
Please show me where's the leak ? I'm using the Handle Counter and the value increase so quick every 5s.
+My trigger add custom value to any unit,and show the text which display the difference between the life of unit now and 0,5s before.
+When a unit die->it's value come to 0.
When people play my map they say my map often crash after 20-30 minutes,the error say There's not enough storage......
Why did it happen?Because of my computer,my trigger or whatever? Can i know why did it crash by some tool or some trick?
And i want to learn more about all thing can make...
I'm making a elemetalist hero thats have 4 abilities.
-Auto cast Meteor Rain: when auto cast meteor rain is on,when hero attack that will create a dummy unit cast rain of fire to the point of unit that get hit.
-Auto cast blizzard rain: same as above,but dummy unit cast blizzard.
-Auto cast...
I have a jump spell,but it can cast on everywhere,cross the river,cross the boundary,jump to unpathable area.How do i make it only jump to the point that the jump unit can move to?
Example: like the blink ability cannot blink into river.The swap ability of vengeful spirit cannot swap unit...
I'm making a RPG map.My spell have many dummy unit and have several times dealing damage<e.g: a spell with 18 dummy unit go to 18 way from the caster>.So if i use the old show damage system it's show very much value,and it's hard to be seen.
So i write a new system here.But it's maybe lag or...