Claws weren't really a Diablo weapon... then they put them in! If you use that sort reason to avoid putting things in, you'll end up with Diablo 2 with shiny graphics.
Well, yeah. Also, arrows don't explode into shards of ice IRL, and it's impossible to call meteors down from the sky using...
Going back to the original topic, I think that the final class will be some sort of ranged physical class. Looking at the current classes we have:
Barbarian: Tanky melee fighter.
Witch doctor: Hybrid caster/summoner.
Wizard: Caster.
Monk: Mystical/holy sort of melee. Likely to have less...
I don't think this is quite right - if I remember correctly, it's actually that you can only see what you're meant to be able to pick up - regardless of what class it's useful for. This means that everyone gets their own loot.
Assuming I'm remembering correctly, it will be interesting to see...
Sounds good. Can't really say much until you do more and we get more info.
One note regarding hero experience: If the hero gets more experience from kills with units than with towers, players will let creeps through their towers (not build any towers) and make lots of units, unless the towers...
This combo demolishes Trees of Death - However, it's very tricky to use, and it's weak very early on. It also requires Flying Fortress, so you need to be quick to get it.
Endurance Aura
Trueshot Aura
Debilitation Aura
Faerie Fire
Flying Fortress.
I usually pick the Burna Boy for this...
Looks very good. One or two possible issues:
You can only change class once in a game? If you go towards rock paper scissors gameplay, it seems like it would be very possible for team A to go rock, team B to go paper, A goes scissors, then B goes rock (can't remember the equivalents). At this...
Since everyone on youtube is a reliable source, this must be right! :rolleyes:
I think starcraft + expansion sold more copies than diablo 2 + expansion... not sure about that at all though.
Very nice. Much, much better than it was before - thanks for giving us single-player =P.
Minor thing - when you kill the Shadow Reaper (third boss) it says the Blood Edge is available in the Armory of the Fallen. It should be Blood Dagger.
Is the game meant to stop after you kill the Soul...
Where have they said Witch-doctor has healing spells?
Anyways, Wizard for me. Always had fun with the difficult, tactical classes - hopefully the Wizard will be one.
Looks like a really cool map.
Can't give any proper feedback, since there's no download link :rolleyes:
Btw, you didn't say the ingredients for "Aggramoz". Is that just a mistake, or do you only get that one through some special... thing?
I realize that really good terrain would take a long time to do, and I suggest making more heroes and levels atm.
By the way, did you intend for level 7 to be really demonically annoying? Really really fast, and the high traction makes it hard to push them around or swing them off.
And I did...
Ahhhh, much better :)
Obviously, at this early stage, the terrain is somewhat meh. If you have time/inclination, a bit more variety in hill types would be nice.
Minor suggestion: Give every hero a 'jump' ability. This would simply make them go up a little, and wouldn't be targeted. That could...
Very nice idea.
The attachment there seems really out of date, though - doesn't seem to have any of the stuff in the progress log. I won't say everything that's wrong with the out-of-date(?) version.
Also, as an idea for a class, maybe a mage? Could learn several spells that wouldn't deal...
Well, I stuck on bounty for Player 12, and took off the pause in the trigger. I also took out the expiration timers, so it can't be that.
Vassilev, sorry, should have been more specific. Currently, the units spawn and cast lightning, but they do not fly, and no experience is received from...
I feel like such a moron... (about the unit). Well, I changed that, so it now looks like this:
Lightning Orb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Orb
Actions
Set Caster =...