I've narrowed down the line of code.
Anytime I cast firewall on top of multiple targets, this line crashes my game with a memory error
static method create takes nothing returns Data
....
set d.flame = CreateUnit(GetOwningPlayer(d.caster),Unit_id,d.locx,d.locy,0.00)
I'm 99.99% sure I...
Great spell, but the comments for the unit/spell abilities are horrid. Why don't you just put the exact name of the unit/spell there instead of a vague description? Made importing it a guessing game.
Edit: finally got it working. Works perfectly. Look for it in hoihoi8's Amazing Race :)
So I tried to make this a passive spell (always on) but after a minute or so it lags like crazy. Is there a way to make this not lag if the spell is always on?
EDIT: This spell is causing a ton of lag even if I reduce the time period to 20 seconds? How can I fix this?
This may help.
When I disable and enable the Firewall trigger I get this message.
"The trigger "Firewall" must have an initialization function called "InitTrig_Firewall"
When I disable and enable the TT trigger I get this message.
"The trigger "TT" must have an initialization function called...
Well the install instructions were pretty specific, and they didn't mention any variables. There are only 4 variables and they don't look like they belong to the spells.
My problem still stands.
Hi, I like your spells, but the flamewall is causing a memory crash.
It works when:
I use it anywhere with no enemies around.
I use it when I'm fighting enemies alone.
Crashes:
When an enemy is around, I have units attacking that enemy and the hero casts flamewall.
Any ideas what my problem...