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  1. JeveKnight

    Hey, can you tell me how to rig the rifle ability in your Marine gun map so that it shoots 3...

    Hey, can you tell me how to rig the rifle ability in your Marine gun map so that it shoots 3 rounds, not 1?? Like burst. Thanks.
  2. JeveKnight

    Variable Imports?

    Thank you =)
  3. JeveKnight

    Variable Imports?

    How can I make it so when I copy triggers from a map, the variables come with it?? Thanks +rep to anyone that helps
  4. JeveKnight

    Block-Off Vision

    Thanks so much. +rep =)
  5. JeveKnight

    Block-Off Vision

    There are a lot of maps where if you choose a game mode, it selects a certain area of the map and you CANNOT view any other areas of the map, as if it was it's own mini-map within the map. Can someone tell me how I can do that? Thanks +rep if you help out
  6. JeveKnight

    Stopping Line Ability?

    Wow, those are EXACTLY what I'm looking for... only it's going to be really hard to convert them. I have 11 guns total, all purchasable at a shop and used as an ability. I just hope I can figure out your triggers, cause it has a lot of custom scripts and variables. VERY nice pack for weapons...
  7. JeveKnight

    Stopping Line Ability?

    Ok, in my map I have abilities that are suppose to be gunshots. For this I use carrions warm and Shockwave so it goes in a line when it hits the target. I wanna know how I can make the ability stop right when it hits a unit/destructible/whatever it is allowed to target, so that it doesn't go any...
  8. JeveKnight

    Automatic Shockwave Ability?

    skyblade, im ordering the dummy unit to cast the abiliy i based it off of (Carrion swarm) and it just casts carrion swarm... not my custom ability. could someone help? thanks.
  9. JeveKnight

    Automatic Shockwave Ability?

    Thanks much guys, big help :D +rep
  10. JeveKnight

    Automatic Shockwave Ability?

    My other problem is that I don't want it to cast a set ability, I want it to cast a custom ability that I made.
  11. JeveKnight

    Automatic Shockwave Ability?

    The thing is, I don't want it to cast Tauren Chieftain - Shockwave. I want it to cast my custom ability that's similar to shockwave. I've tried using the dummy before, but I can clearly see the dummy unit, and if I remove it too quickly it won't cast the ability on time. Also to Ticer, I want it...
  12. JeveKnight

    Automatic Shockwave Ability?

    I have a custom ability similar to shockwave, goes a straight line and damages all enemy units. Problem is, I don't want it to have to aim in order to activate the ability. I want to click the ability or press hotkey for the ability like warstomp or something, and the wave shoot out directly...
  13. JeveKnight

    Need Assistance: Map In Making- Helbreath MMORPG

    This post may seem silly, but I need someone to help me make a game on warcraft 3 that will require JASS editing. First Im going to need someone with JASS knowlege and have played the game Helbreath. If you're interested but haven't played helbreath you can find it at...
  14. JeveKnight

    Adding kill counts to multiboard

    The trigger should still work, even if player 5 is in row 2. I tested it in-game and it worked properly for me. If you notice any problems, tell me. Also, if you want set colors for each person on the multiboard this will work fine: Colors Events Map initialization...
  15. JeveKnight

    Replace Cliff Tile?

    Hmmm I think it should work but I really dont like the idea of the grass cliff being square. If this is an inevitable fact, then I won't really bother with it because it'll throw off my map completely. But thanks for the information on importing cliff tilesets. P.S. would it be square...
  16. JeveKnight

    Adding kill counts to multiboard

    I believe you would have to make a variable called PlayerRow or something and make it an Integer Array (12) You would also have to make a variable KillCount, and make it an Integer Array (12) as well. Unit - A unit Dies Actions Multiple FunctionsIf (All Conditions are True) then do...
  17. JeveKnight

    Replace Cliff Tile?

    Actually I have Sunken Ruins tileset and I want the Ashenvale Grass Cliff to replace the Ruined Walls (In other words, I DONT want sunken ruins ruined walls, rather I DO want ashenvale Grass Cliffs) Also, do I have to find the path for Sunken Ruins walls in order to replace the walls with the...
  18. JeveKnight

    Replace Cliff Tile?

    I've seen people do it plenty of times. Is there a way I can replace the cliff type via a custom path, or something to overwrite the previous path (Change path of sunken ruins Ruined Wall to Ashenvale Grass Cliff)?
  19. JeveKnight

    Replace Cliff Tile?

    What I want to do, is replace my sunken ruins "Ruined Wall" Cliff with Ashenvale Grass Cliff, that way I have grass cliffs instead of the Sunken Ruin's walls. Anyone here know how I can do that? BTW I have no idea how to replace Cliff Types, I know how to replace/add tiles and add additional...
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