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  1. JeveKnight

    Variable Imports?

    How can I make it so when I copy triggers from a map, the variables come with it?? Thanks +rep to anyone that helps
  2. JeveKnight

    Block-Off Vision

    There are a lot of maps where if you choose a game mode, it selects a certain area of the map and you CANNOT view any other areas of the map, as if it was it's own mini-map within the map. Can someone tell me how I can do that? Thanks +rep if you help out
  3. JeveKnight

    Stopping Line Ability?

    Ok, in my map I have abilities that are suppose to be gunshots. For this I use carrions warm and Shockwave so it goes in a line when it hits the target. I wanna know how I can make the ability stop right when it hits a unit/destructible/whatever it is allowed to target, so that it doesn't go any...
  4. JeveKnight

    Automatic Shockwave Ability?

    I have a custom ability similar to shockwave, goes a straight line and damages all enemy units. Problem is, I don't want it to have to aim in order to activate the ability. I want to click the ability or press hotkey for the ability like warstomp or something, and the wave shoot out directly...
  5. JeveKnight

    Need Assistance: Map In Making- Helbreath MMORPG

    This post may seem silly, but I need someone to help me make a game on warcraft 3 that will require JASS editing. First Im going to need someone with JASS knowlege and have played the game Helbreath. If you're interested but haven't played helbreath you can find it at...
  6. JeveKnight

    Replace Cliff Tile?

    What I want to do, is replace my sunken ruins "Ruined Wall" Cliff with Ashenvale Grass Cliff, that way I have grass cliffs instead of the Sunken Ruin's walls. Anyone here know how I can do that? BTW I have no idea how to replace Cliff Types, I know how to replace/add tiles and add additional...
  7. JeveKnight

    Help With Tileset Preference

    I am trying to make a map similar to Castle Builder, and am redoing the terrain completely. It will be kind of like Age of Empires II, the medieval theme. I DLed a program that'll allow me to add more tiles to my map, so can someone help me one or two things: -Tileset (Base tileset, and 3-4...
  8. JeveKnight

    Lower Model File Size?

    I took a model (Knight) from warcraft3 viewer and converted it to blp, then used vertex modifyer to remove the weapons from the model. How do I lower the file size of my model because I'm using numerous import models, but the knight is 300 kb! Please someone answer. Thanks. ;)
  9. JeveKnight

    Gate Opening/Closing Building Ability?

    I really need help, Im making a map where you can build your own gate. Problem is; I dont want it to be like any other wall or anything, I want it to have an ability that enables you to open/close it. Problem is; I cant find the gate's open/close animations and death alternate does not work...
  10. JeveKnight

    Ability Question

    This is probably a noob question, but is there any ability that i can base an ability off of that is AOE but sends a projectile out and does lets say 10 damage in one projectile. I cant find an ability to base it off of, and I really need help. I just need to find an ability that hurls a...
  11. JeveKnight

    Minimap Question (+rep)

    This might be a noob question, but in my game you can build your own gold mine, and harvest from it, the problem is I dont want the mine showing up and giving your location away on your map. How do you make it so it doesnt show up in the minimap? Please someone help, ill +rep. Thanks.
  12. JeveKnight

    Terrain Help!

    Im making a kind of "village builder" map, but I have no Idea what to do for terrain. you start out with your overlord, and you have to find a spot to start building your base. I know everyone will start in the middle, but thats it. There are mountains and snowy caps to the north, the map size...
  13. JeveKnight

    Weapon Equiping problem

    I have an idea just like in Pimp my Peon, where I wanna make it if you research a level 1 sword, then all ur units of a type get the special effect of a sword and their damage increases, and if you research a level 2 sword, your damage goes up and a diff sword appears in your unit of type hand...
  14. JeveKnight

    How do you make a win condition for this? (+REP)

    In my map, each person has a castle. I wanna make it a competition, and if all other players castles are dead and say player ones castle is still standing, then player one will win. Or if all castles other than player two are destroyed, then player two wins. Ive tried and tried but I cant...
  15. JeveKnight

    Can someone help me with a simple weapon system? +REP

    There are two types of weapons: Primary weapons, and Secondary weapons. Say you have 3 primary, and one Secondary. PRIMARY: M16 Ak47 Remington 1100 SECONDARY: M1911 Springfield How do I make it so that if you're holding a primary weapon, and you pick up another primary...
  16. JeveKnight

    Alternative Menue

    Is there an Alternative way to create a menue for a Player so he can select a game mode? Im tired of dialogue boxes lol. Thanks (+Rep)
  17. JeveKnight

    Model Relation? +REP

    I need to find a model that looks SOMETHING like this. If there isnt a custom model made like this, can someone tell me a wc3 model that resembles it the MOST? :confused: Thanks... +rep will be given.
  18. JeveKnight

    Selectable Revival Zone (+REP WILL BE GIVEN)

    I'm trying to make it so that once your hero dies, after 5 seconds a little invisible ghost spawns for your hero at the corner of the map. Immediately after your ghost spawns at the corner, you then have 20 seconds to find a spot and wait for you to respawn. After 20 seconds, your hero will...
  19. JeveKnight

    Remove Sellable Item???

    I want to make it so that if someone buys a rifle from a shop, after he buys the item, the shop removes the rifle from the list of buyable items so no one else can purchase them. How do I do that?
  20. JeveKnight

    Ability induced temporary blindness (+REP)

    How do I make it so that if you cast an ability (Say stormbolt) on a unit, then the owner of the unit's screenn will have a white mask screen looking dark green? Thanks.
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