Just wondering if it's possible to a value? By that I mean forcefully activate the CD of the spell and set the remaining time.
I realized that if I use game cache and I restore a saved hero, it resets all the CDs of the hero,
which is really annoying
I can't figure out why it won't add my unit to my selection after I restore it from the game cache:
//Game Cache Init
call InitGameCacheBJ( "MapName.w3v" )
set g = bj_lastCreatedGameCache
call SaveGameCache(g)
//End OF Game Cache Init
//Store and remove unit
call...
So I'm redoing an old spell of mine - using jass this time 'round - but I have a problem that was unresolved the last time I made it.
Basically I move my caster to the location of the target offset by 600
at an arbitrary angle and then make the caster face the target.
The problem is that...
K well, I've used it before but got a new hardrive and had to wipe the old, so now I
downloaded newgen again, and so forth.
Now, I can test my maps in the normal editor but as soon as I click test map on the
Newgen editor an error pops up saying: "wehack.lua:437:attempt to index global...
Okay, well I don't quite know how to put this in words but let's refer
to another spell, Stealth Assassin's Backstab from Dota. How do you
check at what angle the sa hits the target so that the damage can be triggered?
Okay, well I'm interested in remaking an old spell of mine,
and I just can't seem to wrap my head around using the action:
Unit - Move Sonic_Caster instantly to (Sonic_Target_Loc offset by (Real(Sonic_Range)) towards ((Angle from Sonic_Target_Loc to Sonic_Caster_Loc) + (Real(((Integer A) x...
Okay, so I'll be damned if I can't finish this spell.
Description: Passive spell with cooldown.
On enemy hit at creates a shield for 2 secs and absorbs incoming damage
When 2 secs is over it releases the damage in a 500 AOE.
The problem is it works for the first time round but then the...
K, well I just made 5 totem spells... and I based them all off Sentry Ward... and they all activate at the same time? Guessing I'm gonna have to base each one off Channel?
Anyway to change the cliff type? Stupidly chose Lordaeron Summer tileset (alread did all my mapping) and now I'm stuck with the grass cliff and dirt cliff...
Okay, so I have my spell: Impale shot
The caster targets a unit and impales him with a rope spear(spear rope? spear attached to a rope:P) and yanks the unit towards the caster.
Achieved with few simple slide triggers but I want to know if it's possible to use an exponential function for the...
Okay, I want to make a spell, that's a passive CD spell, so when you right click an enemy unit (preferably not after an attack), you .eg fire a death coil, and when you right click an allied unit, you fire a healing death coil at it
I have a somewhat idea where to start, to make the...
Hmm, I was just wondering if say you give your Hero 1 normal spell, already learned at lvl 1, and say he has 3 more spells, and 2 ultimates to learn, Is it possible to say if he learns 1 ultimate he can't learn the other?
Hmm, dunno why this leaks...
Holy Wave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Wave (Dummy Spell)
Actions
Set Temp_Point = (Position of (Casting unit))
Set Temp_Int = (Level of Holy...
Ok, well I just wanted some help checking if everything here looks alright, these spells aren't MUI, It's for my Single Player RPG.
Sonic Rush
Hell Fire
Echo Thunder
A have a question, why is it that when I use:
"|CFF00AEEFFr|CFF05A3F2os|CFF0B97F5tm|CFF108CF8ou|r|cFF1680FBrne |cFFFFFFFFblah blah blah|r" for my item's name it looks fine on the ground but not the same in the inventory?
Uploaded map, so you can see what I mean