Hey, I created a unit with Inventory (Hero) but when I get it to buy an item based after a Manual if Health, the item drops on the floor instead of going to the unit. What is happening?:mad:
I need a missile model that is based off the Orb of Venom missile attack, except I want it with a orange (RGB=255,150,100) hue. I wish to keep the sound effect of the attack as well. Can anyone help me do it?
I was just wondering if I order a dummy to cast a spell on something that it has no vision off, will that work? And how do I reveal the map only for one player. (eg neutral hostile)
Hi, I was thinking of creating a system where a unit's inventory would be used as a slot for an item that is actually used as an upgrade.
I intend to make the upgrade not droppable on death. But if the unit were a non-hero, death will result in it dropping the item right? How do I remove the...
Hi guys, I need help making a storm bolt akin to the one in Dota. I believe it involves a dummy storm bolt that flies to a point and casting a warstomp or something. Hence, you get an AoE storm bolt. I did the triggers but have a lil problem. My channel is not showing. (I checked visible and...
What do you call that screen that comes out for you to select something? It appears in Island Defence for you to choose your builder/titan. How do you create one?
I read some other tutorials, but they are a little complicated. Anyone can help me create a multiboard that can record deaths and kills of each player. There are 10 players. My multiboard has 11 collumns, 3 rows. So row 1 has the player names, row 2 the players' kills, row 3 the players' deaths...
How much leakage can be permitted before your game can actually lag badly. Say we take a duration of an average dota game. 60 mins. How much leak can be acceptable?
So i was thinking of making a map where u can only see forward. So i create 3 dummies each with different sighting radiuses in different distances from the facing of the character every 0.1 sec. And then removing it after a short duration so wherever my character faces, he can see only in front...
I am doing some kind of hyperspace spell that doesnt work. The spell is supposed to accelerate the caster towards where it is hyperspacing and disappear for 3 seconds before appearing out of the destination and decelerating slowly forwards. But when i activate it, it just warps out all over the...
How do I set a variable to mark the position of a unit every 0.03 seconds? Because if i do it like this,
Event
every 0.03 secs
Actions
set variable (ShipPosition[1]) to be position of Ship1
set variable (ShipPosition[2]) to be position of Ship2
call RemoveLocation (udg_ShipPosition[1])...
Event
Time - Every 0.03 seconds of game time.
Action
Set TestShips[1] = (Position of Cruiser 0001 <gen>)
Set TestShips[2] = (Position of Cruiser 0002 <gen>)
Set ShieldRegion[1] = Team A Shields <gen>
Set ShieldRegion[2] = Team B Shields <gen>
Region - Center ShieldRegion[1] on...