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    System Attack Detection

    Hi! I tried to use both version. While JASS version didn't work on my map AT ALL. I have problems with GUI versions coz after I added everything what's needed to my map, units that got hit are getting orb effect on them for some reason ;/ and by that I mean they are getting frozen (slowed) and...
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    Heal/Dmg Ability

    I need some ability that is able to heal or dmg units, it depends on whether unit is friend or enemy. But not Holy Light because that works only on undead etc. Is there anything like that in WE already?
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    Warning message (How to display it?)

    That is definatly not a solution :/ Anyway, do any1 of you know how to cancel some issued order? I want to check if a unit is in right position before it makes some ability, but when I register "issued order" and then trry to check conditions and if ther're false i try to issue "stop" then it...
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    Warning message (How to display it?)

    Yeah but... i asked about any command that would return for me that base damage taking it from unit that i'll show the computer. I mean something like GetUnitBaseDamage for example.
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    Warning message (How to display it?)

    Renendaru, thank you very much, only problem is that... i don't know how to put this into my script xP. I used scope to write my ability, shall i put everything i have in Library or somehow else? BTW: I need now some command that would return me unit's base damage, hope it is possible. EDIT: I...
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    Warning message (How to display it?)

    I'm creating my very first JASS ability right now. Is there any command to display error message like those ones for example, when you try using some attacking ability on your ally then it says *BIP* "You can't cast that on your friends" or something like that. You know, that yellow warning...
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    Problem with tilesets...

    Yes i know about those limitations, but i've seen some maps where it worked properly. I wonder how did authors of those map managed to achieve this.
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    Problem with tilesets...

    But they are snow cliffs in editor, they become grassy ones when i actually test the map. Is there anyway to have 3 types of cliffs in one map? How do ppl make it in their maps? Even downloading some maps from here (RPG maps) more than 2 types of cliff tiles in it.
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    Problem with tilesets...

    Advise? Advise would be something like that - "Stop using UWE and start using regular WE because in WE you can have diffrent cliff tiles and to do so you must ..." Not this garbage: ... "Pablo looks at WolfieNoCT with pity..."
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    Problem with tilesets...

    Pretty not the same, that's the first thing. And second one... WTF is wrong with YOU ppl -.- . Some inteligent guy would come here, read the topic and posted "how to make more tilesets work properly" but noooo, not you, you just have to make fking offtopic because you don't know how to do it...
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    Problem with tilesets...

    I asked, how to fix it, not "How to not use snow and grass tilesets in one map" for expample :/. I saw a lot of maps where i could see cliff tiles from barrens, lordaeron summer and winter at once and it worked :/. Why here it won't...
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    Problem with tilesets...

    So, here's my problem. I'm using Unlimited World Editor, i tried to use more than 1 tileset and look at this :(. How to fix it?
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    JASS: GetLocalPlayer()

    I would like to make something like - if player is in a tavern for example, then he hears tavern music, but only the player which is in tavern actually :D. I hope I'll get it. Thx.
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    JASS: GetLocalPlayer()

    is GetLocalPlayer() a way to for eg. play a music theme just for 1 player? Like let's say: Player 3 got to the forest, i want to play forest theme just by player 3, is this possible?
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