Hi guys, I'm a little new at this, but I would like to make a spaceship with different subsystems you can target on it.
This means that I need to put multiple selectable points on the same unit (each a "subsystem", that can be targeted for attacks), but I'm not sure how to go about this...
Hey guys, I know of the script you use to make near 90 degree cliff plateaus by using the raise lower command. But what if I want to make an absolute perfect 90 degree cliff? Like the current script only allows me to stretch the land to near 90, but not completely vertical. Is there a way to...
I know art - lightning effect doesn't do anything to your regular attack. Argh, I forget how they made Razor's attack.. there might be an ability like lightning attack cept red...
While it may work for one unit I do not believe this is MUI. You'll have to use arrays to do it (see tutorials). Also, there is no mention of what happens if the devouring hero dies and the unit needs to pop out..
Hi guys, quick question. Why is it that many of my custom models which I use as buildings instantly get stuck in the ground when designated as building? When I say stuck in the ground, I mean half of the model is underground and I can only see the top half. I even put movement height minimum...
My favorite is cripple, if you want autocast, use slow. If you want a positive buff use regen, if you want a positive autocast buff use sacred word (<--the thing that gives the yellow crown above target's head, forgot the name <--- priest ability)
Are you going to use this ability on multiple units? It's not MUI. You use global variables that are not arrays and you use a wait in the 1st trigger.
Maybe it's not detecting your buff because your targetUnit variable does not contain the target. Try displaying a message to yourself of a...
Uhhh errr, that's a bug, it's actually Integer A I put there, lets just edit that... Still though, I don't know how to finish the trigger cause I don't know how to pick each unit in a unit group 1 by 1 and calculate the income each gives, then add it to the global variable.
How many players are set in your map. You usually need a second player to be able to play a map right? So it probably recognizes the computer as a player too. I believe the "is playing" status only stops working with human players. Computers will always be playing alongside you (player 1)...
Hey guys, really solvable problem, which I'm having problems figuring out in GUI. I have a space map where you colonize planets one by one. When a planet is colonized, it's added to a Unit Group Array (PlanetID[player#]) where the index is the player number.
Each planet is a hero and...
I don't think this will work. Think about it, this trigger will fire when a unit dies, and that ONE unit must be all 3 unit types at once, which is impossible.
The model is an actual model with a texture applied to it. I can still use the texture applied to it as an image.
Again I don't know how to paste an image/texture on the terrain using JASS.