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    Multiple Selectable Points on the Same Unit

    Hi guys, I'm a little new at this, but I would like to make a spaceship with different subsystems you can target on it. This means that I need to put multiple selectable points on the same unit (each a "subsystem", that can be targeted for attacks), but I'm not sure how to go about this...
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    How Do I Make a Perfect 90 Degree Plateau?

    Hey guys, I know of the script you use to make near 90 degree cliff plateaus by using the raise lower command. But what if I want to make an absolute perfect 90 degree cliff? Like the current script only allows me to stretch the land to near 90, but not completely vertical. Is there a way to...
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    How Do I Make a Hero Be Able to Learn More Than 5 Spells?

    I tried a spellbook, but you can only put unit spells in it, not hero spells. How can I have 6 levelable spells on a hero at one time?
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    Why Do My Custom Buildings Get Stuck in the Ground?

    Hi guys, quick question. Why is it that many of my custom models which I use as buildings instantly get stuck in the ground when designated as building? When I say stuck in the ground, I mean half of the model is underground and I can only see the top half. I even put movement height minimum...
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    Calculating Total Income from a Bunch of Sources

    Hey guys, really solvable problem, which I'm having problems figuring out in GUI. I have a space map where you colonize planets one by one. When a planet is colonized, it's added to a Unit Group Array (PlanetID[player#]) where the index is the player number. Each planet is a hero and...
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    How Do I Make a REALLY Big Doodad Viewable in Fog of War by a Unit with Small Sight

    Hey guys, this question may have no answer but.... I want to put a doodad on my map that is scaled up 100 times (huge!!), but for some reason, ingame when my unit can't see the entire doodad (small sight range) while passing through the area, then the doodad doesn't show up. Is this a model...
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    What Damage Over Time Abilities Stack?

    Hey, really simple question! What abilities in the game do damage over time, stack, and only do damage (no stun, etc.)? When I say stack, I mean you can cast it twice on the same unit and both instances of the ability will be active and doing DOT damage to the same unit. Or, in another...
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    How Do I Cheat Proof My DOT Move?

    What's the difference between unit starts the effect of an ability, unit begins casting an ability, unit starts channelling an ability and how do they work with unit stops casting an ability? I have a simple damage over time channel ability that I create using unholy frenzy. The idea is...
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    Making a "Beam Cannon" Ability

    Hi guys, I made a space map that I have been working on for quite a while now. My main problem is making a "beam cannon" ability based off life drain. If you don't know what a beam cannon is, look up "Freespace 2". The way I did this is that I created a life drain ability and modified the...
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    Making drain life not replenish caster's health

    Hey, I'm trying to make a draining type move from drain life that does not give the drained life to the caster. The problem is that there doesn't seem to be a field to turn this function of drain life off. Normally, I thought I could use the ability and just keep the "life transferred per...
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    Explanation of What Every Classification Does

    Hi there, I read somewhere that if you check the "suicidal" classification on a unit in the object editor, it makes the unit automatically attempt to suicide on enemy units if it possesses the sapper's "suicide" ability. I was wondering is someone could provide a list of what all the other...
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    Removing the Locust Ability

    Hi, I know that locust is an often talked about ability, but there is a specific exploit I want to discuss here. I read about how you can remove the locust ability from a unit making it able to be targeted by "attack ground" here...
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    How Do I Add to the Stock of a Selling Unit?

    Hi guys, a rather simple question this time: How do I add to the stock of a unit that sells units using triggers? For example, I have a unit that sells footmen with a max stock of 1. Now I want to increase the max stock of footmen able to be sold by 1 through triggers. How can I do this?
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    Importing JASS Scripts -> [Convert Phoenix Fire System] Why Doesn't this Work?

    Hi guys, I hate to bring this into the main forum, but it's impossible to simply reply to the system thread and get an answer. Yes, it's phoenix fire again, but this time it's a problem with a system I found here (it's by Sooda): http://www.thehelper.net/forums/showthread.php?t=58249 The...
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    Inexplicable Nebula Generator Problem?? (a little complicated)

    Hi guys, I made a nebula generator trigger that randomly places a nebula destructible unit (i can't place doodads so I did this) over random scale in one of two randomly determined patterns. The objective of this trigger is just to decorate the map with nebulas. Obviously something has gone...
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    Inexplicable Selection Problem??

    Hi guys, I made a whole bunch of units in my map, all of them clones of eachother (statwise) with different models (a lot of these customs). But for some inexplicable reason, there is one unit that I cannot select by clicking on him. Instead I had to drag select him in order to select him at...
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    "Harvesting" a unit like a Tree

    Hi guys, I was wondering, is there a way to make a unit harvestable like a tree? When I mean harvestable, I mean that a worker unit has to be able to take time to "chop" the tree and get lumber from it. This "chopping" will reduce the life of the unit slowly until it dies. I was wondering if...
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    Create Doodad

    Hi guys, does anyone know whether I can create a regular doodad via a trigger somehow? Is this even possible in the worldeditor?
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    Turret Ability

    Hi guys, I was wondering where in the ability editor can I find the "turret" ability and what exactly is its purpose and use? I'm pretty much trying to find a substitute to pheonix fire for a more flexible turret like ability.
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    Creating an On-Death Special Effect

    Hi guys, I seem to be having a lot of problems lately. I've been trying to make an on-death effect (with a circular area of damage) for a flying unit. Note: I have no problems with damaging a circular area around the dying unit using "damage circular area, etc.". Method 1: I tried...
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