Bayyn the Tormented
Class: Possessed Warrior of Light
Attribute: random
Story: This once proud warrior of light was possessed by the psychotic demon twins, Akujin and Baala. The demons torture the soul of this warrior and constantly struggle for power over his mind.
Info: This hero starts...
Yeah, I just discovered mdx squisher and will see if that helps.
So, it seems Optimizer, Widgetizer, MDX Squisher, and removing unnecessary files are the only ways to decrease your map's size, correct?
At any rate, thank you Romek and Alpha for the replies.
Hi, I've recently finished a custom map that's incredibly fun to play. Everyone who has ever played it enjoyed it. However, its hard to get full games on B.net beacause the map is 4MB in size and very few people are willing to wait. Now, my question...
I've used Widgetizer and Map...
Or you could just change the Stats - Mana Initial Amount to 99999 under the unit editor. I think that would also do the trick.
Edit - After reading DBZ-123's post I booted up the world editor and tested this. It does work as the Initial Amount of mana cannot excede the Hero's maximum mana.
Express 5% as a division problem (worded badly?).
5% of something means you divide it by 20.
So divide the targeted players gold by 20 and give the owner of the casting unit that much gold and subtract that much from the targeted player.
I believe that adding the item to the shop via the
" Neutral Building - Add Item-Type (To Marketplace) "
action will make the item disappear from the shop once it has been purchased.
Hey, I'm wondering if it is possible to change a building's available researches using triggers.
Here's a quick rundown of what I'm trying to do.
-The building has 2 researches available. Once you choose to "research" one of them, the other one is removed. Then, finally, 2 new researches...
Thanks for the additional replies. Hiding wouldn't really work, because I want the unit to remain visible throughout the morph. It's an attack skill using a secondary model file to mimic a bladestorm type ability however, the trigger is what moves the unit. So, I need the unit visible for the...
XD I knew it was going to end up being something simple. I never thought to deselect with a periodic trigger. Made the periodic deselect, tested it, and it works great. Thanks.
Yeah, I tried that but the Locust ability doesn't show up on the ability list when using the Add Ability action. Plus I want the unit to be able to be attacked while he's morphed, just unselectable.
You could perhaps try adding a % chance to miss in the trigger used to damage the enemy. Like, create an integer variable and set it to a random number. Then have an if statement the goes "if the random number is between X and Y - the damage is dealt, otherwise nothing happens."
Ex.
Set...
In the Object Editor, load the abilities tab, and in the "Special" folder you will see the ability Select Hero. And, as I said, I believe increasing the activation radius and cast range will give you the desired effect.
I tried that, but once the metamorphasis expired, his original "form" retained the locust ability and the Hero was unselectable from then on. And that ability cannot be added or removed with a trigger. Plus I want him to be able to be attacked, just unselectable.
Nonetheless, thank you for a...
Hi, I am making a "trigger skill" and need a little help figuring out how to do something. The skill is a metamorphasis skill that deselects the Hero, moves him to a point, moves him back to his original location, then reselects him. The problem is that I don't want the Hero to be selectable...