I'm Having a Problem i got a dinamic recipe sistem that saves what material you made the item from
now i'm trying to make the bonuses of the material go with the created item
the problem is i'm using upgrades to do so but after i'm done with the first item the second i buy another material it...
I have been giving my mind a break for a while
i resume the map modding today
i changed the way i wanted to do the shop now my idea is to use kinda like this
i just need a trigger to check all the itens from the inv to get a match x.x
ok now the problem is i'm giving the Charge Gold and Lumber to a iten making it a iten skill but wont work as i want
the iten i put the Charge Gold and Lumber skill is giving the skill to the unit not being a usable iten even if i put perishable and activly used on it when the unit get the iten...
i'm having problems to put the channel skill in the spell book don't know why
i did it once is not working now i add the skill in the spell list and add the spellbook in my unit but the channel skill its not showing in-game
any other skill that i put in the spellbook works but the one based on...
but can i use multiples copyes of that skill i won't cause problems ? i was thinking in use channel skill on every iten the problem is i tryed to script that but i was unable to give the iten to the caster for some reason
i was making like a database of skills and itens like
set skill[1]...
i have a spell book full with skills when the unit uses X skill it gives Y iten and deduces the gold cost
after this you have a iten that have spellbook skill when you use that iten you can choose the upgrade for that iten
you use a X skill and removes the source of the skill in this case the...
I want Help with a shop system i want to make
i want when a unit uses a skill gives a specific iten and i tried to use speelbooks to gather all the itens "skills"
but i had problems with the triggers and actions can anyone give me a light ?