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  1. O

    Random regions teleport

    Ive been trying to recreate these triggers but I can't see how you got this line of code 2 work. I have been able to do have the rest though. Set Temp_Point = (Random point in Destination_Areas) the only option I see is the hash table but it says load :/ nvm figured out what I was doing wrong
  2. O

    Complex Trigger lag (Raiding for Ragnarok.)

    Thank you I just needed the point in the right direction I will do some research.
  3. O

    Complex Trigger lag (Raiding for Ragnarok.)

    I am also planning on having up 2 10 players
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    Complex Trigger lag (Raiding for Ragnarok.)

    *9 CameraMask Events Map initialization Conditions Actions Visibility - Enable fog of war Visibility - Enable black mask [wc3] Camera Events Map initialization Conditions Actions Camera - Set Player 1 (Red)'s camera Distance to...
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    Complex Trigger lag (Raiding for Ragnarok.)

    Think 9 water dungeons where you have to pick which way to go based off where the sun is (each has its own sun). The suns direction changes per region and changes direction in each region at the end of the day. This is to represent the open ocean and the need to use a sun stone. Lets call the...
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