no, this project hasn't been abandonned and I'm still working on it
You cacn check the new forum I recemtly made here :
warcraft4-wos.bestgamesforum.com/
To tells you the truth, I didn't decided yet but I got a huge idea for the Hero System :
Players can choose his faction and choose a race based on the faction (If your Faction is Horde, you can choose Orc, Troll or Taurens). Then, you choose your class and you starts playing. At the beginning...
I am currently working on the Orc Race and one of the hero, the War Seer.
War Seer
The War Seer are powerful shamans who mastered the arts of fighting and weapons. These rare shamans-warriors are powerful melee fighters who enchants their weapons with the powers of the four elements and use...
A small bump to tells you that this project that i'ms sitmm working on this project
I also, have a small question :
Warcraft IV will includes : Naval Battle, Garrison System (in both towers and vehicles), Advanced Creeps A.I, and many other features...
What king of gameplay-enhancing features...
thankl you for support, and yes, I must agree that triggering is the most boring phase ^^
Don't worry, they will be balanced, don't think you will see the powerful nagas of TFT :)
I am currently working on a garrison system :
Each tower or military ships can garrison ranged units, allowing them to attack from the ship/tower.
The unit will be visually seen standing atop the tower or in the ship and will gain 25% evasion, +2 Armor and 10% damage (numbers may change) as...
It's somewhat difficult to answer that, honestly, there is many thing to be done first... Anyway, do you guys prefer a big release with many campaign missions/melee maps or smaller releases (that come faster) with one-or-two maps ?
I know for the Night Elves, and I'm looking for something to add to them ^^
For the human campaign, it doesn't really match the theme of my campaign, so I'm not going to use it, soryy
thanks ^^
Please add the [ /wc3] Tags to your triggers to make it easier to read, like this :
[WC3]Ravage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ravage
Actions
Set Ravage_Caster = (Casting unit)...
Warcraft IV - Wrath of Shadows
"Warcraft IV - Wrath of Shadows" is a new mod for Blizzard's popular RTS "Warcraft III: The Frozen Throne". It will features five epic campaigns that will continue the story of the Warcraft Universe and the fate of Azeroth. It will also features two new races...