So this project failed afterall (not suprised). I seriously doubt people will want to join to a project that has 0% mapping done. I also find it hard to find reliable team members so you can pretty much say goodbye.
Its just how mapping in wc3 is atm.....
1. If you dont know what GUI is, you aint done much GUI coding.
2. If you dont know how to make them on your own, you cannot help me improve.
End of conversation.
Thx for feedback, I know lee has bit weird skills atm and inner gates are too hard to controll, but I dont know how should I change it, maybe make it so you can instantly cancel the gates if you want.
And those spells arent really complex....You should check some tutorials here, they helped...
There are choise from three heroes mainly because people just dont like mk. They only have minor differences tought
video now up:
http://www.youtube.com/watch?v=4OMG3Q8vuQY&feature=channel_page
Yea Its finally here again :). I decided to optimize the code and other stuff a bit and as the result I present you newest version of Portals!
This is a game where you buy weapons and possibly helicopter to fight other enemies. You also have 2 portal guns witch you can use to either teleport...
It does for me atleast. If I compare that to read allert 2, its plain rubish. The system might be "cool" for some, but I find it somewhat hard to use and It just doesnt feel right in wc3.
Maybe its just me. I was big fan of red allert and later series, but seeing this certainly doesnt impress...
yea....I think they shouldnt increase spell damage...so probly mainly hp/mana/def bonus and sumon and other spells. It would be cool if items could really affect your strategy.
Atleast I agree why do that kind of map become map of the week? Looking from screenies it looks horible even tought it might turn out good. Atleast it should have some requirements to become map of the week.
Small uptade. Made "time walk" spell (name might be changed)
Timewalk:
Hero uses his own and nearby enemies energy to give him increased movement speed and invunerability. Hero can travel 300 units with his own energy and hero gets aditional 200 units for stealing units energy that he passes...
I think I understand, but then you wouldnt be able to use all of your spells but need to swap between them....I dunno if its really a problem but seems meaningless
Ok the terrain seems pretty sweet (much better than my terrains). I quess we should go with classes instead of jobs (cause I dont want to code that atm).
As I said before I dont like the system you posted before, we could just do a spellbook that gains new spells when hero levels up (that is...